Add AnyBuildingAt method to BuildingInfluence.

This commit is contained in:
Paul Chote
2021-03-28 11:20:56 +01:00
committed by reaperrr
parent 19c7e14393
commit bc286b78bf
4 changed files with 10 additions and 6 deletions

View File

@@ -54,8 +54,8 @@ namespace OpenRA.Mods.Common.Traits
}
// Replacements are enabled and the cell contained at least one (not ignored) actor or building bib
var building = world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell);
if (foundActors || building != null)
var foundBuilding = world.WorldActor.Trait<BuildingInfluence>().AnyBuildingAt(cell);
if (foundActors || foundBuilding)
{
// The cell contains at least one actor, and none were replaceable
if (acceptedReplacements == null)
@@ -73,8 +73,7 @@ namespace OpenRA.Mods.Common.Traits
{
// HACK: To preserve legacy behaviour, AllowInvalidPlacement should display red placement indicators
// if (and only if) there is a building or bib in the cell
var building = world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell);
if (building != null)
if (world.WorldActor.Trait<BuildingInfluence>().AnyBuildingAt(cell))
return false;
}