Extend WithSpriteBody funtionality

Move building placement range circle to PlaceBuilding, add
PauseAnimationWhenDisabled.
This commit is contained in:
reaperrr
2015-07-18 22:27:21 +02:00
parent 8d1e46dc54
commit bc2b60be05
3 changed files with 28 additions and 13 deletions

View File

@@ -8,15 +8,17 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")] [Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : ITraitInfo public class PlaceBuildingInfo : ITraitInfo, IPlaceBuildingDecoration
{ {
[Desc("Palette to use for rendering the placement sprite.")] [Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain"; [PaletteReference] public readonly string Palette = "terrain";
@@ -28,6 +30,16 @@ namespace OpenRA.Mods.Common.Traits
public readonly string NewOptionsNotification = "NewOptions"; public readonly string NewOptionsNotification = "NewOptions";
public object Create(ActorInitializer init) { return new PlaceBuilding(this); } public object Create(ActorInitializer init) { return new PlaceBuilding(this); }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider)
yield break;
foreach (var a in w.ActorsWithTrait<BaseProvider>())
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
} }
public class PlaceBuilding : IResolveOrder public class PlaceBuilding : IResolveOrder

View File

@@ -17,21 +17,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Render trait for stationary objects that can be placed from the build palette.")] [Desc("Render trait for stationary objects that can be placed from the build palette.")]
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>
{ {
public readonly bool PauseOnLowPower = false; public readonly bool PauseOnLowPower = false;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this); } public override object Create(ActorInitializer init) { return new RenderBuilding(init, this); }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider)
yield break;
foreach (var a in w.ActorsWithTrait<BaseProvider>())
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
} }
public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete public class RenderBuilding : RenderSimple, INotifyDamageStateChanged, INotifyBuildComplete

View File

@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Animation to play when the actor is idle.")] [Desc("Animation to play when the actor is idle.")]
[SequenceReference] public readonly string Sequence = "idle"; [SequenceReference] public readonly string Sequence = "idle";
[Desc("Pause animation when actor is disabled.")]
public readonly bool PauseAnimationWhenDisabled = false;
public override object Create(ActorInitializer init) { return new WithSpriteBody(init, this); } public override object Create(ActorInitializer init) { return new WithSpriteBody(init, this); }
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
@@ -36,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, ISpriteBody, INotifyDamageStateChanged public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, ISpriteBody, INotifyDamageStateChanged, INotifyBuildComplete
{ {
public readonly Animation DefaultAnimation; public readonly Animation DefaultAnimation;
@@ -63,6 +66,16 @@ namespace OpenRA.Mods.Common.Traits
return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence); return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
} }
// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
public virtual void BuildingComplete(Actor self)
{
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
if (Info.PauseAnimationWhenDisabled)
DefaultAnimation.Paused = () =>
self.IsDisabled() && DefaultAnimation.CurrentSequence.Name == NormalizeSequence(self, Info.Sequence);
}
public void PlayCustomAnimation(Actor self, string name, Action after = null) public void PlayCustomAnimation(Actor self, string name, Action after = null)
{ {
DefaultAnimation.PlayThen(NormalizeSequence(self, name), () => DefaultAnimation.PlayThen(NormalizeSequence(self, name), () =>