remove FP from RepairableBuilding
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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public RepairIndicator(Actor a)
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{
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this.a = a; anim.PlayRepeating("repair");
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framesLeft = (int)(a.Info.Traits.Get<RepairableBuildingInfo>().RepairRate * 25 * 60 / 2);
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framesLeft = a.Info.Traits.Get<RepairableBuildingInfo>().RepairInterval / 2;
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}
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public void Tick( World world )
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