StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -47,11 +47,11 @@ namespace OpenRA.Editor
currentMod = toolStripComboBox1.SelectedItem as string;
Game.InitializeSettings(Arguments.Empty);
Game.modData = new ModData(currentMod);
GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
Program.Rules = Game.modData.RulesetCache.LoadDefaultRules();
Game.ModData = new ModData(currentMod);
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
Program.Rules = Game.ModData.RulesetCache.LoadDefaultRules();
var mod = Game.modData.Manifest.Mod;
var mod = Game.ModData.Manifest.Mod;
Text = "{0} Mod Version: {1} - OpenRA Editor".F(mod.Title, mod.Version);
loadedMapName = null;
@@ -129,7 +129,7 @@ namespace OpenRA.Editor
if (map.Players.Count == 0)
map.MakeDefaultPlayers();
PrepareMapResources(Game.modData, map);
PrepareMapResources(Game.ModData, map);
// Calculate total net worth of resources in cash
cashToolStripStatusLabel.Text = CalculateTotalResource().ToString();
@@ -144,7 +144,7 @@ namespace OpenRA.Editor
resourcePalette.Controls.Clear();
loadedMapName = null;
PrepareMapResources(Game.modData, map);
PrepareMapResources(Game.ModData, map);
MakeDirty();
}

View File

@@ -312,7 +312,7 @@ namespace OpenRA.Editor
{
using (var g = SGraphics.FromImage(bitmap))
{
var ts = Game.modData.Manifest.TileSize;
var ts = Game.ModData.Manifest.TileSize;
var rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
ControlPaint.DrawGrid(g, rect, new Size(2, ts.Height), Color.DarkRed);
ControlPaint.DrawGrid(g, rect, new Size(ts.Width, 2), Color.DarkRed);

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Editor
this.TileSize = Math.Min(tileSize.Width, tileSize.Height);
templates = new Dictionary<ushort, byte[][]>();
var frameCache = new FrameCache(Game.modData.SpriteLoaders, tileset.Extensions);
var frameCache = new FrameCache(Game.ModData.SpriteLoaders, tileset.Extensions);
foreach (var t in tileset.Templates)
{
var allFrames = frameCache[t.Value.Image];