StyleCop clean OpenRA.Game
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@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
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// Apply offset to each sprite in the sequence
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// Different sequences may apply different offsets to the same frame
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sprites = cache[srcOverride ?? unit].Select(
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s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();
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s => new Sprite(s.Sheet, s.Bounds, s.Offset + offset, s.Channel, blendMode)).ToArray();
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if (!d.ContainsKey("Length"))
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Length = 1;
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