StyleCop clean OpenRA.Game
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@@ -98,14 +98,14 @@ namespace OpenRA.Graphics
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var br = wr.ScreenPxPosition(map.CenterOfCell(Map.MapToCell(map.TileShape, new CPos(b.Right, b.Bottom))) + new WVec(511, 511, 0));
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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maxGroundHeight = wr.world.TileSet.MaxGroundHeight;
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maxGroundHeight = wr.World.TileSet.MaxGroundHeight;
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CenterLocation = (tl + br) / 2;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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}
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public CPos ViewToWorld(int2 view)
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{
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return worldRenderer.world.Map.CellContaining(worldRenderer.Position(ViewToWorldPx(view)));
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return worldRenderer.World.Map.CellContaining(worldRenderer.Position(ViewToWorldPx(view)));
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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@@ -142,7 +142,7 @@ namespace OpenRA.Graphics
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get
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{
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// Visible rectangle in world coordinates (expanded to the corners of the cells)
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var map = worldRenderer.world.Map;
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var map = worldRenderer.World.Map;
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var ctl = map.CenterOfCell(VisibleCells.TopLeft) - new WVec(512, 512, 0);
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var cbr = map.CenterOfCell(VisibleCells.BottomRight) + new WVec(512, 512, 0);
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@@ -159,7 +159,7 @@ namespace OpenRA.Graphics
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{
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if (cellsDirty)
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{
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var map = worldRenderer.world.Map;
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var map = worldRenderer.World.Map;
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var wtl = worldRenderer.Position(TopLeft);
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var wbr = worldRenderer.Position(BottomRight);
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