StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -16,19 +16,19 @@ namespace OpenRA
{
public class ActorInitializer
{
public readonly Actor self;
public World world { get { return self.World; } }
public readonly Actor Self;
public World World { get { return Self.World; } }
internal TypeDictionary Dict;
public ActorInitializer(Actor actor, TypeDictionary dict)
{
self = actor;
Self = actor;
Dict = dict;
}
public T Get<T>() where T : IActorInit { return Dict.Get<T>(); }
public U Get<T, U>() where T : IActorInit<U> { return Dict.Get<T>().Value(world); }
public U Get<T, U>() where T : IActorInit<U> { return Dict.Get<T>().Value(World); }
public bool Contains<T>() where T : IActorInit { return Dict.Contains<T>(); }
}

View File

@@ -204,7 +204,7 @@ namespace OpenRA
public static Map FromTileset(TileSet tileset)
{
var size = new Size(1, 1);
var tileShape = Game.modData.Manifest.TileShape;
var tileShape = Game.ModData.Manifest.TileShape;
var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);
var makeMapTiles = Exts.Lazy(() =>
@@ -328,10 +328,10 @@ namespace OpenRA
MapResources = Exts.Lazy(() => LoadResourceTiles());
MapHeight = Exts.Lazy(() => LoadMapHeight());
TileShape = Game.modData.Manifest.TileShape;
SubCellOffsets = Game.modData.Manifest.SubCellOffsets;
TileShape = Game.ModData.Manifest.TileShape;
SubCellOffsets = Game.ModData.Manifest.SubCellOffsets;
LastSubCell = (SubCell)(SubCellOffsets.Length - 1);
DefaultSubCell = (SubCell)Game.modData.Manifest.SubCellDefaultIndex;
DefaultSubCell = (SubCell)Game.ModData.Manifest.SubCellDefaultIndex;
if (Container.Exists("map.png"))
using (var dataStream = Container.GetContent("map.png"))
@@ -354,7 +354,7 @@ namespace OpenRA
{
try
{
return Game.modData.RulesetCache.LoadMapRules(this);
return Game.ModData.RulesetCache.LoadMapRules(this);
}
catch (Exception e)
{
@@ -362,7 +362,7 @@ namespace OpenRA
Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
}
return Game.modData.DefaultRules;
return Game.ModData.DefaultRules;
});
cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);

View File

@@ -167,7 +167,7 @@ namespace OpenRA
return;
Status = MapStatus.Downloading;
var baseMapPath = Platform.ResolvePath("^", "maps", Game.modData.Manifest.Mod.Id);
var baseMapPath = Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id);
// Create the map directory if it doesn't exist
if (!Directory.Exists(baseMapPath))