StyleCop clean OpenRA.Game
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@@ -167,7 +167,7 @@ namespace OpenRA
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return;
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Status = MapStatus.Downloading;
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var baseMapPath = Platform.ResolvePath("^", "maps", Game.modData.Manifest.Mod.Id);
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var baseMapPath = Platform.ResolvePath("^", "maps", Game.ModData.Manifest.Mod.Id);
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// Create the map directory if it doesn't exist
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if (!Directory.Exists(baseMapPath))
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