StyleCop clean OpenRA.Game
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@@ -93,7 +93,7 @@ namespace OpenRA.Network
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case "StartGame":
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{
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if (Game.modData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
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if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
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{
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Game.Disconnect();
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Game.LoadShellMap();
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@@ -129,7 +129,7 @@ namespace OpenRA.Network
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case "HandshakeRequest":
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{
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// Switch to the server's mod if we need and are able to
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var mod = Game.modData.Manifest.Mod;
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var mod = Game.ModData.Manifest.Mod;
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var request = HandshakeRequest.Deserialize(order.TargetString);
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ModMetadata serverMod;
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@@ -142,7 +142,7 @@ namespace OpenRA.Network
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"Launch.Replay=" + replay.Filename :
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"Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;
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Game.modData.LoadScreen.Display();
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Game.ModData.LoadScreen.Display();
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Game.InitializeMod(request.Mod, new Arguments(launchCommand));
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break;
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@@ -261,7 +261,7 @@ namespace OpenRA.Network
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case "SetStance":
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{
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if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
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if (!Game.OrderManager.LobbyInfo.GlobalSettings.FragileAlliances)
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return;
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var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
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