StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Network
case "StartGame":
{
if (Game.modData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
{
Game.Disconnect();
Game.LoadShellMap();
@@ -129,7 +129,7 @@ namespace OpenRA.Network
case "HandshakeRequest":
{
// Switch to the server's mod if we need and are able to
var mod = Game.modData.Manifest.Mod;
var mod = Game.ModData.Manifest.Mod;
var request = HandshakeRequest.Deserialize(order.TargetString);
ModMetadata serverMod;
@@ -142,7 +142,7 @@ namespace OpenRA.Network
"Launch.Replay=" + replay.Filename :
"Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;
Game.modData.LoadScreen.Display();
Game.ModData.LoadScreen.Display();
Game.InitializeMod(request.Mod, new Arguments(launchCommand));
break;
@@ -261,7 +261,7 @@ namespace OpenRA.Network
case "SetStance":
{
if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
if (!Game.OrderManager.LobbyInfo.GlobalSettings.FragileAlliances)
return;
var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);