StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Traits
[Desc("Size of partition bins (cells)")]
public readonly int BinSize = 10;
public object Create(ActorInitializer init) { return new ActorMap(init.world, this); }
public object Create(ActorInitializer init) { return new ActorMap(init.World, this); }
}
public class ActorMap : ITick

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Traits
public PipType PipColor = PipType.Yellow;
public object Create(ActorInitializer init) { return new ResourceType(this, init.world); }
public object Create(ActorInitializer init) { return new ResourceType(this, init.World); }
}
public class ResourceType : IWorldLoaded

4
OpenRA.Game/Traits/World/ScreenMap.cs Executable file → Normal file
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@@ -22,7 +22,7 @@ namespace OpenRA.Traits
[Desc("Size of partition bins (world pixels)")]
public readonly int BinSize = 250;
public object Create(ActorInitializer init) { return new ScreenMap(init.world, this); }
public object Create(ActorInitializer init) { return new ScreenMap(init.World, this); }
}
public class ScreenMap : IWorldLoaded
@@ -36,7 +36,7 @@ namespace OpenRA.Traits
public ScreenMap(World world, ScreenMapInfo info)
{
this.info = info;
var ts = Game.modData.Manifest.TileSize;
var ts = Game.ModData.Manifest.TileSize;
cols = world.Map.MapSize.X * ts.Width / info.BinSize + 1;
rows = world.Map.MapSize.Y * ts.Height / info.BinSize + 1;

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Traits
[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
public class ShroudInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new Shroud(init.self); }
public object Create(ActorInitializer init) { return new Shroud(init.Self); }
}
public class Shroud