StyleCop clean OpenRA.Game
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (wr.world.FogObscures(wr.world.Map.CellContaining(pos)))
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if (wr.World.FogObscures(wr.World.Map.CellContaining(pos)))
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yield break;
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yield return new TextRenderable(font, pos, 0, color, text);
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