StyleCop clean OpenRA.Game
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@@ -202,7 +202,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.ContrailLength > 0)
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yield return trail;
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if (!args.SourceActor.World.FogObscures(wr.world.Map.CellContaining(pos)))
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if (!args.SourceActor.World.FogObscures(wr.World.Map.CellContaining(pos)))
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{
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if (info.Shadow)
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{
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