StyleCop clean OpenRA.Game
This commit is contained in:
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
public readonly ActorInfo Actor;
|
||||
public readonly Player Owner;
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
public World World { get { return WorldRenderer.world; } }
|
||||
public World World { get { return WorldRenderer.World; } }
|
||||
|
||||
readonly TypeDictionary dict;
|
||||
|
||||
|
||||
@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
|
||||
// Start of the first line segment is the tail of the list - don't smooth it.
|
||||
var curPos = trail[Index(next - skip - 1)];
|
||||
var curCell = wr.world.Map.CellContaining(curPos);
|
||||
var curCell = wr.World.Map.CellContaining(curPos);
|
||||
var curColor = color;
|
||||
for (var i = 0; i < length - skip - 4; i++)
|
||||
{
|
||||
var j = next - skip - i - 2;
|
||||
var nextPos = Average(trail[Index(j)], trail[Index(j - 1)], trail[Index(j - 2)], trail[Index(j - 3)]);
|
||||
var nextCell = wr.world.Map.CellContaining(nextPos);
|
||||
var nextCell = wr.World.Map.CellContaining(nextPos);
|
||||
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
|
||||
|
||||
if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))
|
||||
|
||||
@@ -101,9 +101,9 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
|
||||
var groundPos = wr.world.Map.CenterOfCell(wr.world.Map.CellContaining(pos));
|
||||
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
|
||||
|
||||
var ts = Game.modData.Manifest.TileSize;
|
||||
var ts = Game.ModData.Manifest.TileSize;
|
||||
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
|
||||
|
||||
var pxOrigin = wr.ScreenPosition(pos);
|
||||
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
var sc = shadowOrigin + psb[1];
|
||||
var sd = shadowOrigin + psb[3];
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.size);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
@@ -125,8 +125,8 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
|
||||
|
||||
// Draw sprite rect
|
||||
var offset = pxOrigin + renderProxy.Sprite.offset - 0.5f * renderProxy.Sprite.size;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.size, Color.Red);
|
||||
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
|
||||
|
||||
// Draw transformed shadow sprite rect
|
||||
var c = Color.Purple;
|
||||
|
||||
Reference in New Issue
Block a user