StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Graphics
public readonly ActorInfo Actor;
public readonly Player Owner;
public readonly WorldRenderer WorldRenderer;
public World World { get { return WorldRenderer.world; } }
public World World { get { return WorldRenderer.World; } }
readonly TypeDictionary dict;

View File

@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
// Start of the first line segment is the tail of the list - don't smooth it.
var curPos = trail[Index(next - skip - 1)];
var curCell = wr.world.Map.CellContaining(curPos);
var curCell = wr.World.Map.CellContaining(curPos);
var curColor = color;
for (var i = 0; i < length - skip - 4; i++)
{
var j = next - skip - i - 2;
var nextPos = Average(trail[Index(j)], trail[Index(j - 1)], trail[Index(j - 2)], trail[Index(j - 3)]);
var nextCell = wr.world.Map.CellContaining(nextPos);
var nextCell = wr.World.Map.CellContaining(nextPos);
var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))

View File

@@ -101,9 +101,9 @@ namespace OpenRA.Mods.Common.Graphics
public void Render(WorldRenderer wr)
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.world.Map.CenterOfCell(wr.world.Map.CellContaining(pos));
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
var ts = Game.modData.Manifest.TileSize;
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(pos);
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Graphics
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.size);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
@@ -125,8 +125,8 @@ namespace OpenRA.Mods.Common.Graphics
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.offset - 0.5f * renderProxy.Sprite.size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.size, Color.Red);
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;