StyleCop clean OpenRA.Game
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@@ -67,13 +67,13 @@ namespace OpenRA.Mods.Common.Graphics
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[Index(next - skip - 1)];
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var curCell = wr.world.Map.CellContaining(curPos);
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var curCell = wr.World.Map.CellContaining(curPos);
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var curColor = color;
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for (var i = 0; i < length - skip - 4; i++)
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{
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var j = next - skip - i - 2;
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var nextPos = Average(trail[Index(j)], trail[Index(j - 1)], trail[Index(j - 2)], trail[Index(j - 3)]);
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var nextCell = wr.world.Map.CellContaining(nextPos);
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var nextCell = wr.World.Map.CellContaining(nextPos);
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))
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