StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Scripting
{
// Find the requested type
var typeName = kv.Key.ToString();
var initType = Game.modData.ObjectCreator.FindType(typeName + "Init");
var initType = Game.ModData.ObjectCreator.FindType(typeName + "Init");
if (initType == null)
throw new LuaException("Unknown initializer type '{0}'".F(typeName));
@@ -52,9 +52,9 @@ namespace OpenRA.Mods.Common.Scripting
}
// The actor must be added to the world at the end of the tick
var a = context.World.CreateActor(false, type, initDict);
var a = Context.World.CreateActor(false, type, initDict);
if (addToWorld)
context.World.AddFrameEndTask(w => w.Add(a));
Context.World.AddFrameEndTask(w => w.Add(a));
return a;
}
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Scripting
public int BuildTime(string type)
{
ActorInfo ai;
if (!context.World.Map.Rules.Actors.TryGetValue(type, out ai))
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
return ai.GetBuildTime();
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Scripting
public int CruiseAltitude(string type)
{
ActorInfo ai;
if (!context.World.Map.Rules.Actors.TryGetValue(type, out ai))
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type));
var pi = ai.Traits.GetOrDefault<ICruiseAltitudeInfo>();

View File

@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("The center of the visible viewport.")]
public WPos Position
{
get { return context.WorldRenderer.Viewport.CenterPosition; }
set { context.WorldRenderer.Viewport.Center(value); }
get { return Context.WorldRenderer.Viewport.CenterPosition; }
set { Context.WorldRenderer.Viewport.Center(value); }
}
}
}

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Get the current game time (in ticks)")]
public int GameTime
{
get { return context.World.WorldTick; }
get { return Context.World.WorldTick; }
}
[Desc("Converts the number of seconds into game time (ticks).")]

View File

@@ -32,13 +32,13 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns a table of all actors within the requested region, filtered using the specified function.")]
public Actor[] ActorsInCircle(WPos location, WRange radius, LuaFunction filter = null)
{
var actors = context.World.FindActorsInCircle(location, radius);
var actors = Context.World.FindActorsInCircle(location, radius);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a.ToLuaValue(context)))
using (var f = filter.Call(a.ToLuaValue(Context)))
return f.First().ToBoolean();
});
}
@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns a table of all actors within the requested rectangle, filtered using the specified function.")]
public Actor[] ActorsInBox(WPos topLeft, WPos bottomRight, LuaFunction filter = null)
{
var actors = context.World.ActorMap.ActorsInBox(topLeft, bottomRight);
var actors = Context.World.ActorMap.ActorsInBox(topLeft, bottomRight);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a.ToLuaValue(context)))
using (var f = filter.Call(a.ToLuaValue(Context)))
return f.First().ToBoolean();
});
}
@@ -66,38 +66,38 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns the location of the top-left corner of the map.")]
public WPos TopLeft
{
get { return new WPos(context.World.Map.Bounds.Left * 1024, context.World.Map.Bounds.Top * 1024, 0); }
get { return new WPos(Context.World.Map.Bounds.Left * 1024, Context.World.Map.Bounds.Top * 1024, 0); }
}
[Desc("Returns the location of the bottom-right corner of the map.")]
public WPos BottomRight
{
get { return new WPos(context.World.Map.Bounds.Right * 1024, context.World.Map.Bounds.Bottom * 1024, 0); }
get { return new WPos(Context.World.Map.Bounds.Right * 1024, Context.World.Map.Bounds.Bottom * 1024, 0); }
}
[Desc("Returns a random cell inside the visible region of the map.")]
public CPos RandomCell()
{
return context.World.Map.ChooseRandomCell(context.World.SharedRandom);
return Context.World.Map.ChooseRandomCell(Context.World.SharedRandom);
}
[Desc("Returns a random cell on the visible border of the map.")]
public CPos RandomEdgeCell()
{
return context.World.Map.ChooseRandomEdgeCell(context.World.SharedRandom);
return Context.World.Map.ChooseRandomEdgeCell(Context.World.SharedRandom);
}
[Desc("Returns the center of a cell in world coordinates.")]
public WPos CenterOfCell(CPos cell)
{
return context.World.Map.CenterOfCell(cell);
return Context.World.Map.CenterOfCell(cell);
}
[Desc("Returns true if there is only one human player.")]
public bool IsSinglePlayer { get { return context.World.LobbyInfo.IsSinglePlayer; } }
public bool IsSinglePlayer { get { return Context.World.LobbyInfo.IsSinglePlayer; } }
[Desc("Returns the difficulty selected by the player before starting the mission.")]
public string Difficulty { get { return context.World.LobbyInfo.GlobalSettings.Difficulty; } }
public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
[Desc("Returns a table of all the actors that were specified in the map file.")]
public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (LuaException e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
}

View File

@@ -22,16 +22,16 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns the player with the specified internal name, or nil if a match is not found.")]
public Player GetPlayer(string name)
{
return context.World.Players.FirstOrDefault(p => p.InternalName == name);
return Context.World.Players.FirstOrDefault(p => p.InternalName == name);
}
[Desc("Returns a table of players filtered by the specified function.")]
public Player[] GetPlayers(LuaFunction filter)
{
return context.World.Players
return Context.World.Players
.Where(p =>
{
using (var f = filter.Call(p.ToLuaValue(context)))
using (var f = filter.Call(p.ToLuaValue(Context)))
return f.First().ToBoolean();
}).ToArray();
}

View File

@@ -45,32 +45,32 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
Context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
}
[Desc("Call a function each tick that the actor is idle. " +
"The callback function will be called as func(Actor self).")]
public void OnIdle(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnIdle, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnIdle, func, Context);
}
[Desc("Call a function when the actor is damaged. The callback " +
"function will be called as func(Actor self, Actor attacker).")]
public void OnDamaged(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnDamaged, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnDamaged, func, Context);
}
[Desc("Call a function when the actor is killed. The callback " +
"function will be called as func(Actor self, Actor killer).")]
public void OnKilled(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnKilled, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnKilled, func, Context);
}
[Desc("Call a function when all of the actors in a group are killed. The callback " +
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Scripting
if (called)
return;
using (var killed = m.ToLuaValue(context))
using (var killed = m.ToLuaValue(Context))
copy.Call(killed).Dispose();
copy.Dispose();
@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
@@ -133,56 +133,56 @@ namespace OpenRA.Mods.Common.Scripting
"The callback function will be called as func(Actor producer, Actor produced).")]
public void OnProduction(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnProduction, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnProduction, func, Context);
}
[Desc("Call a function when this player completes all primary objectives. " +
"The callback function will be called as func(Player player).")]
public void OnPlayerWon(Player player, LuaFunction func)
{
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerWon, func, context);
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerWon, func, Context);
}
[Desc("Call a function when this player fails any primary objective. " +
"The callback function will be called as func(Player player).")]
public void OnPlayerLost(Player player, LuaFunction func)
{
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerLost, func, context);
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerLost, func, Context);
}
[Desc("Call a function when this player is assigned a new objective. " +
"The callback function will be called as func(Player player, int objectiveID).")]
public void OnObjectiveAdded(Player player, LuaFunction func)
{
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, context);
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, Context);
}
[Desc("Call a function when this player completes an objective. " +
"The callback function will be called as func(Player player, int objectiveID).")]
public void OnObjectiveCompleted(Player player, LuaFunction func)
{
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, context);
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, Context);
}
[Desc("Call a function when this player fails an objective. " +
"The callback function will be called as func(Player player, int objectiveID).")]
public void OnObjectiveFailed(Player player, LuaFunction func)
{
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveFailed, func, context);
GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveFailed, func, Context);
}
[Desc("Call a function when this actor is added to the world. " +
"The callback function will be called as func(Actor self).")]
public void OnAddedToWorld(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnAddedToWorld, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnAddedToWorld, func, Context);
}
[Desc("Call a function when this actor is removed from the world. " +
"The callback function will be called as func(Actor self).")]
public void OnRemovedFromWorld(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnRemovedFromWorld, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnRemovedFromWorld, func, Context);
}
[Desc("Call a function when all of the actors in a group have been removed from the world. " +
@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
@@ -217,7 +217,7 @@ namespace OpenRA.Mods.Common.Scripting
"will be called as func(Actor self, Actor captor, Player oldOwner, Player newOwner).")]
public void OnCapture(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, Context);
}
[Desc("Call a function when this actor is killed or captured. " +
@@ -240,7 +240,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
@@ -271,7 +271,7 @@ namespace OpenRA.Mods.Common.Scripting
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
@@ -293,17 +293,17 @@ namespace OpenRA.Mods.Common.Scripting
{
try
{
using (var luaActor = a.ToLuaValue(context))
using (var id = triggerId.ToLuaValue(context))
using (var luaActor = a.ToLuaValue(Context))
using (var id = triggerId.ToLuaValue(Context))
onEntry.Call(luaActor, id).Dispose();
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
triggerId = context.World.ActorMap.AddCellTrigger(cells, invokeEntry, null);
triggerId = Context.World.ActorMap.AddCellTrigger(cells, invokeEntry, null);
return triggerId;
}
@@ -319,17 +319,17 @@ namespace OpenRA.Mods.Common.Scripting
{
try
{
using (var luaActor = a.ToLuaValue(context))
using (var id = triggerId.ToLuaValue(context))
using (var luaActor = a.ToLuaValue(Context))
using (var id = triggerId.ToLuaValue(Context))
onExit.Call(luaActor, id).Dispose();
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
triggerId = context.World.ActorMap.AddCellTrigger(cells, null, invokeExit);
triggerId = Context.World.ActorMap.AddCellTrigger(cells, null, invokeExit);
return triggerId;
}
@@ -337,7 +337,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Removes a previously created footprint trigger.")]
public void RemoveFootprintTrigger(int id)
{
context.World.ActorMap.RemoveCellTrigger(id);
Context.World.ActorMap.RemoveCellTrigger(id);
}
[Desc("Call a function when an actor enters this range." +
@@ -351,17 +351,17 @@ namespace OpenRA.Mods.Common.Scripting
{
try
{
using (var luaActor = a.ToLuaValue(context))
using (var id = triggerId.ToLuaValue(context))
using (var luaActor = a.ToLuaValue(Context))
using (var id = triggerId.ToLuaValue(Context))
onEntry.Call(luaActor, id).Dispose();
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
return triggerId;
}
@@ -377,17 +377,17 @@ namespace OpenRA.Mods.Common.Scripting
{
try
{
using (var luaActor = a.ToLuaValue(context))
using (var id = triggerId.ToLuaValue(context))
using (var luaActor = a.ToLuaValue(Context))
using (var id = triggerId.ToLuaValue(Context))
onExit.Call(luaActor, id).Dispose();
}
catch (Exception e)
{
context.FatalError(e.Message);
Context.FatalError(e.Message);
}
};
triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
return triggerId;
}
@@ -395,14 +395,14 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Removes a previously created proximitry trigger.")]
public void RemoveProximityTrigger(int id)
{
context.World.ActorMap.RemoveProximityTrigger(id);
Context.World.ActorMap.RemoveProximityTrigger(id);
}
[Desc("Call a function when this actor is infiltrated. The callback function " +
"will be called as func(Actor self, Actor infiltrator).")]
public void OnInfiltrated(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnInfiltrated, func, context);
GetScriptTriggers(a).RegisterCallback(Trigger.OnInfiltrated, func, Context);
}
[Desc("Removes all triggers from this actor." +

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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Skips over the first numElements members of a table and return the rest.")]
public LuaTable Skip(LuaTable table, int numElements)
{
var t = context.CreateTable();
var t = Context.CreateTable();
for (var i = numElements; i <= table.Count; i++)
t.Add(t.Count + 1, table[i]);
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns a random value from a collection.")]
public LuaValue Random(LuaValue[] collection)
{
return collection.Random(context.World.SharedRandom);
return collection.Random(Context.World.SharedRandom);
}
[Desc("Expands the given footprint one step along the coordinate axes, and (if requested) diagonals.")]
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Scripting
if (high <= low)
return low;
return context.World.SharedRandom.Next(low, high);
return Context.World.SharedRandom.Next(low, high);
}
}
}