StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -32,13 +32,13 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns a table of all actors within the requested region, filtered using the specified function.")]
public Actor[] ActorsInCircle(WPos location, WRange radius, LuaFunction filter = null)
{
var actors = context.World.FindActorsInCircle(location, radius);
var actors = Context.World.FindActorsInCircle(location, radius);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a.ToLuaValue(context)))
using (var f = filter.Call(a.ToLuaValue(Context)))
return f.First().ToBoolean();
});
}
@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns a table of all actors within the requested rectangle, filtered using the specified function.")]
public Actor[] ActorsInBox(WPos topLeft, WPos bottomRight, LuaFunction filter = null)
{
var actors = context.World.ActorMap.ActorsInBox(topLeft, bottomRight);
var actors = Context.World.ActorMap.ActorsInBox(topLeft, bottomRight);
if (filter != null)
{
actors = actors.Where(a =>
{
using (var f = filter.Call(a.ToLuaValue(context)))
using (var f = filter.Call(a.ToLuaValue(Context)))
return f.First().ToBoolean();
});
}
@@ -66,38 +66,38 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Returns the location of the top-left corner of the map.")]
public WPos TopLeft
{
get { return new WPos(context.World.Map.Bounds.Left * 1024, context.World.Map.Bounds.Top * 1024, 0); }
get { return new WPos(Context.World.Map.Bounds.Left * 1024, Context.World.Map.Bounds.Top * 1024, 0); }
}
[Desc("Returns the location of the bottom-right corner of the map.")]
public WPos BottomRight
{
get { return new WPos(context.World.Map.Bounds.Right * 1024, context.World.Map.Bounds.Bottom * 1024, 0); }
get { return new WPos(Context.World.Map.Bounds.Right * 1024, Context.World.Map.Bounds.Bottom * 1024, 0); }
}
[Desc("Returns a random cell inside the visible region of the map.")]
public CPos RandomCell()
{
return context.World.Map.ChooseRandomCell(context.World.SharedRandom);
return Context.World.Map.ChooseRandomCell(Context.World.SharedRandom);
}
[Desc("Returns a random cell on the visible border of the map.")]
public CPos RandomEdgeCell()
{
return context.World.Map.ChooseRandomEdgeCell(context.World.SharedRandom);
return Context.World.Map.ChooseRandomEdgeCell(Context.World.SharedRandom);
}
[Desc("Returns the center of a cell in world coordinates.")]
public WPos CenterOfCell(CPos cell)
{
return context.World.Map.CenterOfCell(cell);
return Context.World.Map.CenterOfCell(cell);
}
[Desc("Returns true if there is only one human player.")]
public bool IsSinglePlayer { get { return context.World.LobbyInfo.IsSinglePlayer; } }
public bool IsSinglePlayer { get { return Context.World.LobbyInfo.IsSinglePlayer; } }
[Desc("Returns the difficulty selected by the player before starting the mission.")]
public string Difficulty { get { return context.World.LobbyInfo.GlobalSettings.Difficulty; } }
public string Difficulty { get { return Context.World.LobbyInfo.GlobalSettings.Difficulty; } }
[Desc("Returns a table of all the actors that were specified in the map file.")]
public Actor[] NamedActors { get { return sma.Actors.Values.ToArray(); } }