StyleCop clean OpenRA.Game
This commit is contained in:
@@ -45,32 +45,32 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
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Context.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, doCall)));
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}
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[Desc("Call a function each tick that the actor is idle. " +
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"The callback function will be called as func(Actor self).")]
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public void OnIdle(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnIdle, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnIdle, func, Context);
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}
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[Desc("Call a function when the actor is damaged. The callback " +
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"function will be called as func(Actor self, Actor attacker).")]
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public void OnDamaged(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnDamaged, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnDamaged, func, Context);
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}
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[Desc("Call a function when the actor is killed. The callback " +
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"function will be called as func(Actor self, Actor killer).")]
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public void OnKilled(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnKilled, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnKilled, func, Context);
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}
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[Desc("Call a function when all of the actors in a group are killed. The callback " +
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (called)
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return;
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using (var killed = m.ToLuaValue(context))
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using (var killed = m.ToLuaValue(Context))
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copy.Call(killed).Dispose();
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copy.Dispose();
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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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@@ -133,56 +133,56 @@ namespace OpenRA.Mods.Common.Scripting
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"The callback function will be called as func(Actor producer, Actor produced).")]
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public void OnProduction(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnProduction, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnProduction, func, Context);
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}
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[Desc("Call a function when this player completes all primary objectives. " +
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"The callback function will be called as func(Player player).")]
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public void OnPlayerWon(Player player, LuaFunction func)
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{
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerWon, func, context);
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerWon, func, Context);
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}
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[Desc("Call a function when this player fails any primary objective. " +
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"The callback function will be called as func(Player player).")]
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public void OnPlayerLost(Player player, LuaFunction func)
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{
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerLost, func, context);
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnPlayerLost, func, Context);
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}
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[Desc("Call a function when this player is assigned a new objective. " +
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"The callback function will be called as func(Player player, int objectiveID).")]
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public void OnObjectiveAdded(Player player, LuaFunction func)
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{
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, context);
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveAdded, func, Context);
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}
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[Desc("Call a function when this player completes an objective. " +
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"The callback function will be called as func(Player player, int objectiveID).")]
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public void OnObjectiveCompleted(Player player, LuaFunction func)
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{
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, context);
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveCompleted, func, Context);
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}
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[Desc("Call a function when this player fails an objective. " +
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"The callback function will be called as func(Player player, int objectiveID).")]
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public void OnObjectiveFailed(Player player, LuaFunction func)
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{
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveFailed, func, context);
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GetScriptTriggers(player.PlayerActor).RegisterCallback(Trigger.OnObjectiveFailed, func, Context);
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}
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[Desc("Call a function when this actor is added to the world. " +
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"The callback function will be called as func(Actor self).")]
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public void OnAddedToWorld(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnAddedToWorld, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnAddedToWorld, func, Context);
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}
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[Desc("Call a function when this actor is removed from the world. " +
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"The callback function will be called as func(Actor self).")]
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public void OnRemovedFromWorld(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnRemovedFromWorld, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnRemovedFromWorld, func, Context);
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}
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[Desc("Call a function when all of the actors in a group have been removed from the world. " +
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@@ -205,7 +205,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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@@ -217,7 +217,7 @@ namespace OpenRA.Mods.Common.Scripting
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"will be called as func(Actor self, Actor captor, Player oldOwner, Player newOwner).")]
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public void OnCapture(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, Context);
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}
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[Desc("Call a function when this actor is killed or captured. " +
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@@ -240,7 +240,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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@@ -271,7 +271,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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@@ -293,17 +293,17 @@ namespace OpenRA.Mods.Common.Scripting
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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using (var luaActor = a.ToLuaValue(Context))
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using (var id = triggerId.ToLuaValue(Context))
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onEntry.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddCellTrigger(cells, invokeEntry, null);
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triggerId = Context.World.ActorMap.AddCellTrigger(cells, invokeEntry, null);
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return triggerId;
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}
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@@ -319,17 +319,17 @@ namespace OpenRA.Mods.Common.Scripting
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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using (var luaActor = a.ToLuaValue(Context))
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using (var id = triggerId.ToLuaValue(Context))
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onExit.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddCellTrigger(cells, null, invokeExit);
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triggerId = Context.World.ActorMap.AddCellTrigger(cells, null, invokeExit);
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return triggerId;
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}
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@@ -337,7 +337,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Removes a previously created footprint trigger.")]
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public void RemoveFootprintTrigger(int id)
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{
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context.World.ActorMap.RemoveCellTrigger(id);
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Context.World.ActorMap.RemoveCellTrigger(id);
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}
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[Desc("Call a function when an actor enters this range." +
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@@ -351,17 +351,17 @@ namespace OpenRA.Mods.Common.Scripting
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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using (var luaActor = a.ToLuaValue(Context))
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using (var id = triggerId.ToLuaValue(Context))
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onEntry.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
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return triggerId;
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}
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@@ -377,17 +377,17 @@ namespace OpenRA.Mods.Common.Scripting
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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using (var luaActor = a.ToLuaValue(Context))
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using (var id = triggerId.ToLuaValue(Context))
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onExit.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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Context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
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return triggerId;
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}
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@@ -395,14 +395,14 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Removes a previously created proximitry trigger.")]
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public void RemoveProximityTrigger(int id)
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{
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context.World.ActorMap.RemoveProximityTrigger(id);
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Context.World.ActorMap.RemoveProximityTrigger(id);
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}
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[Desc("Call a function when this actor is infiltrated. The callback function " +
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"will be called as func(Actor self, Actor infiltrator).")]
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public void OnInfiltrated(Actor a, LuaFunction func)
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnInfiltrated, func, context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnInfiltrated, func, Context);
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}
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[Desc("Removes all triggers from this actor." +
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