StyleCop clean OpenRA.Game
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Returns true if the player is allied with the other player.")]
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public bool IsAlliedWith(Player targetPlayer)
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{
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return player.IsAlliedWith(targetPlayer);
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return Player.IsAlliedWith(targetPlayer);
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}
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[Desc("Changes the current stance of the player against the target player. " +
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Scripting
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public void SetStance(Player targetPlayer, string newStance)
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{
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var emergingStance = Enum<Stance>.Parse(newStance);
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player.SetStance(targetPlayer, emergingStance);
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Player.SetStance(targetPlayer, emergingStance);
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Scripting
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public int Health
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{
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get { return health.HP; }
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set { health.InflictDamage(self, self, health.HP - value, null, true); }
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set { health.InflictDamage(Self, Self, health.HP - value, null, true); }
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}
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[Desc("Maximum health of the actor.")]
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Kill the actor.")]
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public void Kill()
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{
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health.InflictDamage(self, self, health.MaxHP, null, true);
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health.InflictDamage(Self, Self, health.MaxHP, null, true);
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}
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}
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}
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@@ -27,25 +27,25 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Grant an upgrade to this actor.")]
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public void GrantUpgrade(string upgrade)
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{
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um.GrantUpgrade(self, upgrade, this);
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um.GrantUpgrade(Self, upgrade, this);
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}
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[Desc("Revoke an upgrade that was previously granted using GrantUpgrade.")]
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public void RevokeUpgrade(string upgrade)
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{
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um.RevokeUpgrade(self, upgrade, this);
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um.RevokeUpgrade(Self, upgrade, this);
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}
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[Desc("Grant a limited-time upgrade to this actor.")]
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public void GrantTimedUpgrade(string upgrade, int duration)
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{
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um.GrantTimedUpgrade(self, upgrade, duration);
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um.GrantTimedUpgrade(Self, upgrade, duration);
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}
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[Desc("Check whether this actor accepts a specific upgrade.")]
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public bool AcceptsUpgrade(string upgrade)
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{
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return um.AcceptsUpgrade(self, upgrade);
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return um.AcceptsUpgrade(Self, upgrade);
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}
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}
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}
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