StyleCop clean OpenRA.Game
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool TargetWhenIdle = true;
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public readonly bool TargetWhenDamaged = true;
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public object Create(ActorInitializer init) { return new AutoTarget(init.self, this); }
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public object Create(ActorInitializer init) { return new AutoTarget(init.Self, this); }
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}
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public enum UnitStance { HoldFire, ReturnFire, Defend, AttackAnything }
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