StyleCop clean OpenRA.Game
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Restore power when this trait is disabled.")]
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public readonly bool CancelWhenDisabled = false;
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public object Create(ActorInitializer init) { return new CanPowerDown(init.self, this); }
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public object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
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}
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public class CanPowerDown : UpgradableTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
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