StyleCop clean OpenRA.Game
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Sprite = "smokey";
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public readonly DamageState MinDamage = DamageState.Heavy;
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public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.self, this); }
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public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
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}
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class SmokeTrailWhenDamaged : ITick
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