StyleCop clean OpenRA.Game
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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layer[cell] = layer[cell] * 5 / 6;
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// TODO: This doesn't make sense for isometric terrain
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var pos = wr.world.Map.CenterOfCell(cell);
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var pos = wr.World.Map.CenterOfCell(cell);
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var tl = wr.ScreenPxPosition(pos - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(pos + new WVec(511, 511, 0));
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qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
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