StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.modData = modData;
Game.ModData = modData;
try
{
@@ -52,8 +52,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
IEnumerable<Map> maps;
if (args.Length < 2)
{
Game.modData.MapCache.LoadMaps();
maps = Game.modData.MapCache
Game.ModData.MapCache.LoadMaps();
maps = Game.ModData.MapCache
.Where(m => m.Status == MapStatus.Available)
.Select(m => m.Map);
}
@@ -65,12 +65,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
Console.WriteLine("Testing map: {0}".F(testMap.Title));
testMap.PreloadRules();
foreach (var customPassType in Game.modData.ObjectCreator
foreach (var customPassType in Game.ModData.ObjectCreator
.GetTypesImplementing<ILintPass>())
{
try
{
var customPass = (ILintPass)Game.modData.ObjectCreator
var customPass = (ILintPass)Game.ModData.ObjectCreator
.CreateBasic(customPassType);
customPass.Run(EmitError, EmitWarning, testMap);