StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -25,9 +25,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.modData = modData;
Game.ModData = modData;
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
Console.WriteLine();
Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" +
"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
Console.WriteLine();
var tables = Game.modData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
var tables = Game.ModData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
.OrderBy(t => t.Name);
Console.WriteLine("<h3>Global Tables</h3>");
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Console.WriteLine("<h3>Actor Properties / Commands</h3>");
var actorCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
var actorCategories = Game.ModData.ObjectCreator.GetTypesImplementing<ScriptActorProperties>().SelectMany(cg =>
{
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
var category = catAttr != null ? catAttr.Category : "Unsorted";
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
Console.WriteLine("<h3>Player Properties / Commands</h3>");
var playerCategories = Game.modData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
var playerCategories = Game.ModData.ObjectCreator.GetTypesImplementing<ScriptPlayerProperties>().SelectMany(cg =>
{
var catAttr = cg.GetCustomAttributes<ScriptPropertyGroupAttribute>(false).FirstOrDefault();
var category = catAttr != null ? catAttr.Category : "Unsorted";