StyleCop clean OpenRA.Game
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@@ -94,8 +94,8 @@ namespace OpenRA.Mods.Common.Widgets
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var uv = Map.CellToMap(world.Map.TileShape, cell);
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var terrain = world.Map.GetTerrainInfo(cell);
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var dx = terrainSprite.bounds.Left - world.Map.Bounds.Left;
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var dy = terrainSprite.bounds.Top - world.Map.Bounds.Top;
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var dx = terrainSprite.Bounds.Left - world.Map.Bounds.Left;
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var dy = terrainSprite.Bounds.Top - world.Map.Bounds.Top;
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unsafe
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{
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@@ -111,8 +111,8 @@ namespace OpenRA.Mods.Common.Widgets
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{
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var stride = radarSheet.Size.Width;
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var uv = Map.CellToMap(world.Map.TileShape, cell);
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var dx = shroudSprite.bounds.Left - world.Map.Bounds.Left;
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var dy = shroudSprite.bounds.Top - world.Map.Bounds.Top;
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var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left;
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var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top;
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var color = 0;
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if (world.ShroudObscures(cell))
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (cursor == null)
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return "default";
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return Game.modData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
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return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
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}
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public override bool HandleMouseInput(MouseInput mi)
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@@ -272,10 +272,10 @@ namespace OpenRA.Mods.Common.Widgets
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// The actor layer is updated every tick
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var stride = radarSheet.Size.Width;
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var dx = actorSprite.bounds.Left - world.Map.Bounds.Left;
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var dy = actorSprite.bounds.Top - world.Map.Bounds.Top;
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var dx = actorSprite.Bounds.Left - world.Map.Bounds.Left;
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var dy = actorSprite.Bounds.Top - world.Map.Bounds.Top;
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Array.Clear(radarData, 4 * (actorSprite.bounds.Top * stride + actorSprite.bounds.Left), 4 * actorSprite.bounds.Height * stride);
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Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
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unsafe
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{
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