StyleCop clean OpenRA.Game
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@@ -40,12 +40,12 @@ namespace OpenRA.Mods.D2k.Traits
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return;
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var key = "make_overlay_{0}".F(info.Sequence);
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var rs = init.self.Trait<RenderSprites>();
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var rs = init.Self.Trait<RenderSprites>();
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var overlay = new Animation(init.world, rs.GetImage(init.self));
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var overlay = new Animation(init.World, rs.GetImage(init.Self));
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// Remove the animation once it is complete
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overlay.PlayThen(info.Sequence, () => init.world.AddFrameEndTask(w => rs.Remove(key)));
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overlay.PlayThen(info.Sequence, () => init.World.AddFrameEndTask(w => rs.Remove(key)));
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rs.Add(key, new AnimationWithOffset(overlay, null, () => !buildComplete),
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info.Palette, info.IsPlayerPalette);
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