StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Traits
public RenderBuildingSilo(ActorInitializer init, RenderBuildingSiloInfo info)
: base(init, info)
{
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
}
public override void BuildingComplete(Actor self)

6
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs Executable file → Normal file
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@@ -46,11 +46,11 @@ namespace OpenRA.Mods.RA.Traits
public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
: base(init, info)
{
roof = new Animation(init.world, GetImage(init.self));
var bi = init.self.Info.Traits.Get<BuildingInfo>();
roof = new Animation(init.World, GetImage(init.Self));
var bi = init.Self.Info.Traits.Get<BuildingInfo>();
// Additional 512 units move from center -> top of cell
var offset = FootprintUtils.CenterOffset(init.world, bi).Y + 512;
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512;
Add("roof", new AnimationWithOffset(roof, null,
() => !buildComplete, offset));
}

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@@ -14,7 +14,7 @@ namespace OpenRA.Mods.RA.Traits
{
class RenderDisguiseInfo : RenderInfantryInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new RenderDisguise(init.self, this); }
public override object Create(ActorInitializer init) { return new RenderDisguise(init.Self, this); }
}
class RenderDisguise : RenderInfantry

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Traits
class RenderHarvesterInfo : RenderUnitInfo, Requires<HarvesterInfo>
{
public readonly string[] ImagesByFullness = { "harv" };
public override object Create(ActorInitializer init) { return new RenderHarvester(init.self, this); }
public override object Create(ActorInitializer init) { return new RenderHarvester(init.Self, this); }
}
class RenderHarvester : RenderUnit, INotifyHarvesterAction

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly string[] IdleAnimations = { };
public readonly string[] StandAnimations = { "stand" };
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self, this); }
public override object Create(ActorInitializer init) { return new RenderInfantry(init.Self, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{

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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly string OpenAnim = "open";
public readonly string UnloadAnim = "unload";
public override object Create(ActorInitializer init) { return new RenderLandingCraft(init.self, this); }
public override object Create(ActorInitializer init) { return new RenderLandingCraft(init.Self, this); }
}
public class RenderLandingCraft : RenderUnit

2
OpenRA.Mods.RA/Render/RenderUnitReload.cs Executable file → Normal file
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Traits
[Desc("Armament name")]
public readonly string Armament = "primary";
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self, this); }
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.Self, this); }
}
class RenderUnitReload : RenderUnit

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly bool PauseOnLowPower = false;
public object Create(ActorInitializer init) { return new WithActiveAnimation(init.self, this); }
public object Create(ActorInitializer init) { return new WithActiveAnimation(init.Self, this); }
}
public class WithActiveAnimation : ITick, INotifyBuildComplete, INotifySold

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly bool PauseOnLowPower = false;
public object Create(ActorInitializer init) { return new WithIdleOverlay(init.self, this); }
public object Create(ActorInitializer init) { return new WithIdleOverlay(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly bool PauseOnLowPower = false;
public object Create(ActorInitializer init) { return new WithRepairAnimation(init.self, this); }
public object Create(ActorInitializer init) { return new WithRepairAnimation(init.Self, this); }
}
public class WithRepairAnimation : INotifyRepair

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly bool PauseOnLowPower = false;
public object Create(ActorInitializer init) { return new WithRepairOverlay(init.self, this); }
public object Create(ActorInitializer init) { return new WithRepairOverlay(init.Self, this); }
}
public class WithRepairOverlay : INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyRepair