StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -32,46 +32,46 @@ namespace OpenRA.Mods.RA.Scripting
{
get
{
return self.IsInWorld;
return Self.IsInWorld;
}
set
{
if (value)
self.World.AddFrameEndTask(w => w.Add(self));
Self.World.AddFrameEndTask(w => w.Add(Self));
else
self.World.AddFrameEndTask(w => w.Remove(self));
Self.World.AddFrameEndTask(w => w.Remove(Self));
}
}
[Desc("Specifies whether the actor is alive or dead.")]
public bool IsDead { get { return self.IsDead; } }
public bool IsDead { get { return Self.IsDead; } }
[Desc("Specifies whether the actor is idle (not performing any activities).")]
public bool IsIdle { get { return self.IsIdle; } }
public bool IsIdle { get { return Self.IsIdle; } }
[Desc("The player that owns the actor.")]
public Player Owner
{
get
{
return self.Owner;
return Self.Owner;
}
set
{
if (self.Owner != value)
self.ChangeOwner(value);
if (Self.Owner != value)
Self.ChangeOwner(value);
}
}
[Desc("The type of the actor (e.g. \"e1\").")]
public string Type { get { return self.Info.Name; } }
public string Type { get { return Self.Info.Name; } }
[Desc("Test whether an actor has a specific property.")]
public bool HasProperty(string name)
{
return self.HasScriptProperty(name);
return Self.HasScriptProperty(name);
}
}
@@ -89,10 +89,10 @@ namespace OpenRA.Mods.RA.Scripting
}
[Desc("The actor position in cell coordinates.")]
public CPos Location { get { return self.Location; } }
public CPos Location { get { return Self.Location; } }
[Desc("The actor position in world coordinates.")]
public WPos CenterPosition { get { return self.CenterPosition; } }
public WPos CenterPosition { get { return Self.CenterPosition; } }
[Desc("The direction that the actor is facing.")]
public int Facing
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Scripting
get
{
if (facing == null)
throw new LuaException("Actor '{0}' doesn't define a facing".F(self));
throw new LuaException("Actor '{0}' doesn't define a facing".F(Self));
return facing.Facing;
}
@@ -110,34 +110,34 @@ namespace OpenRA.Mods.RA.Scripting
[Desc("Instantly moves the actor to the specified cell.")]
public void Teleport(CPos cell)
{
self.QueueActivity(new SimpleTeleport(cell));
Self.QueueActivity(new SimpleTeleport(cell));
}
[ScriptActorPropertyActivity]
[Desc("Run an arbitrary Lua function.")]
public void CallFunc(LuaFunction func)
{
self.QueueActivity(new CallLuaFunc(func, context));
Self.QueueActivity(new CallLuaFunc(func, Context));
}
[ScriptActorPropertyActivity]
[Desc("Wait for a specified number of game ticks (25 ticks = 1 second).")]
public void Wait(int ticks)
{
self.QueueActivity(new Wait(ticks));
Self.QueueActivity(new Wait(ticks));
}
[ScriptActorPropertyActivity]
[Desc("Remove the actor from the game, without triggering any death notification.")]
public void Destroy()
{
self.QueueActivity(new RemoveSelf());
Self.QueueActivity(new RemoveSelf());
}
[Desc("Attempt to cancel any active activities.")]
public void Stop()
{
self.CancelActivity();
Self.CancelActivity();
}
[Desc("Current actor stance. Returns nil if this actor doesn't support stances.")]