StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -37,10 +37,10 @@ namespace OpenRA.Mods.RA.Scripting
public void Produce(string actorType, string raceVariant = null)
{
ActorInfo actorInfo;
if (!self.World.Map.Rules.Actors.TryGetValue(actorType, out actorInfo))
if (!Self.World.Map.Rules.Actors.TryGetValue(actorType, out actorInfo))
throw new LuaException("Unknown actor type '{0}'".F(actorType));
self.QueueActivity(new WaitFor(() => p.Produce(self, actorInfo, raceVariant)));
Self.QueueActivity(new WaitFor(() => p.Produce(Self, actorInfo, raceVariant)));
}
}
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Scripting
public bool IsPrimaryBuilding
{
get { return pb.IsPrimary; }
set { pb.SetPrimaryProducer(self, value); }
set { pb.SetPrimaryProducer(Self, value); }
}
}
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA.Scripting
if (actionFunc != null)
{
var playerIndex = self.Owner.ClientIndex;
var playerIndex = Self.Owner.ClientIndex;
var squadSize = actorTypes.Length;
var squad = new List<Actor>();
var func = actionFunc.CopyReference() as LuaFunction;
@@ -131,7 +131,7 @@ namespace OpenRA.Mods.RA.Scripting
if (squad.Count >= squadSize)
{
using (func)
using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(context))
using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(Context))
func.Call(luaSquad).Dispose();
triggers.OnProducedInternal -= productionHandler;
@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA.Scripting
}
foreach (var actorType in actorTypes)
queue.ResolveOrder(self, Order.StartProduction(self, actorType, 1));
queue.ResolveOrder(Self, Order.StartProduction(Self, actorType, 1));
return true;
}
@@ -160,7 +160,7 @@ namespace OpenRA.Mods.RA.Scripting
BuildableInfo GetBuildableInfo(string actorType)
{
var ri = self.World.Map.Rules.Actors[actorType];
var ri = Self.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>();
if (bi == null)
@@ -232,7 +232,7 @@ namespace OpenRA.Mods.RA.Scripting
if (squad.Count >= squadSize)
{
using (func)
using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(context))
using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(Context))
func.Call(luaSquad).Dispose();
foreach (var q in queueTypes)
@@ -267,7 +267,7 @@ namespace OpenRA.Mods.RA.Scripting
BuildableInfo GetBuildableInfo(string actorType)
{
var ri = player.World.Map.Rules.Actors[actorType];
var ri = Player.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>();
if (bi == null)