StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

View File

@@ -92,15 +92,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
missionList.RemoveChildren();
// Add a group for each campaign
if (Game.modData.Manifest.Missions.Any())
if (Game.ModData.Manifest.Missions.Any())
{
var yaml = Game.modData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
var yaml = Game.ModData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));
var maps = Game.modData.MapCache
var maps = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
.Select(p => p.Map);
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}
// Add an additional group for loose missions
var looseMissions = Game.modData.MapCache
var looseMissions = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
.Select(p => p.Map);
@@ -158,7 +158,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
void SelectMap(Map map)
{
selectedMapPreview = Game.modData.MapCache[map.Uid];
selectedMapPreview = Game.ModData.MapCache[map.Uid];
// Cache the rules on a background thread to avoid jank
new Thread(selectedMapPreview.CacheRules).Start();