StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-04 11:56:13 +01:00
parent d2d715765c
commit bc3acfeee7
345 changed files with 835 additions and 833 deletions

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.TS.Traits
{
public class TiberianSunRefineryInfo : OreRefineryInfo
{
public override object Create(ActorInitializer init) { return new TiberianSunRefinery(init.self, this); }
public override object Create(ActorInitializer init) { return new TiberianSunRefinery(init.Self, this); }
}
public class TiberianSunRefinery : OreRefinery

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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.TS.Traits
public readonly float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
public readonly float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
{

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.TS.Traits
[Desc("Visual offset")]
public readonly WVec LocalOffset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.self, this); }
public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.TS.Traits
{
public readonly string Sequence = "idle";
public object Create(ActorInitializer init) { return new WithVoxelBody(init.self, this); }
public object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.TS.Traits
[Desc("Turreted 'Turret' key to display")]
public readonly string Turret = "primary";
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.self, this); }
public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.TS.Traits
[Desc("Voxel sequence name to use when undocked from a refinery.")]
public readonly string IdleSequence = "idle";
public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); }
public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
{

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.TS.Traits
public class WithVoxelWalkerBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>
{
public readonly int TickRate = 5;
public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.self, this); }
public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); }
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
}