Hide explosions under fog.

This commit is contained in:
Paul Chote
2013-07-24 20:49:48 +12:00
parent a09bcbd47a
commit bc4061aabd

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -17,20 +17,27 @@ namespace OpenRA.Mods.RA.Effects
{
public class Explosion : IEffect
{
Animation anim;
World world;
WPos pos;
CPos cell;
Animation anim;
public Explosion(World world, WPos pos, string style)
{
this.world = world;
this.pos = pos;
this.cell = pos.ToCPos();
anim = new Animation("explosion");
anim.PlayThen(style, () => world.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick( World world ) { anim.Tick(); }
public void Tick(World world) { anim.Tick(); }
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (world.FogObscures(cell))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette("effect"));
}
}