Hide explosions under fog.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -17,20 +17,27 @@ namespace OpenRA.Mods.RA.Effects
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{
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{
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public class Explosion : IEffect
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public class Explosion : IEffect
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{
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{
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Animation anim;
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World world;
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WPos pos;
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WPos pos;
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CPos cell;
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Animation anim;
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public Explosion(World world, WPos pos, string style)
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public Explosion(World world, WPos pos, string style)
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{
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{
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this.world = world;
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this.pos = pos;
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this.pos = pos;
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this.cell = pos.ToCPos();
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anim = new Animation("explosion");
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anim = new Animation("explosion");
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anim.PlayThen(style, () => world.AddFrameEndTask(w => w.Remove(this)));
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anim.PlayThen(style, () => world.AddFrameEndTask(w => w.Remove(this)));
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}
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}
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public void Tick( World world ) { anim.Tick(); }
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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{
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if (world.FogObscures(cell))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette("effect"));
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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}
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