From bc50e1b0e2385d25947b2433853f49ebb6a0c5dc Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Sun, 7 Sep 2014 00:55:23 +0200 Subject: [PATCH] Reset selection when switching player shroud in observer mode The selection will be reset when switching from any shroud view to a player shroud view. The selection will be kept when switching from any view to either 'All players' or 'Shroud disabled' view. --- OpenRA.Mods.RA/Widgets/Logic/ObserverShroudSelectorLogic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Widgets/Logic/ObserverShroudSelectorLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/ObserverShroudSelectorLogic.cs index 21f04be254..ebe69cc28b 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/ObserverShroudSelectorLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/ObserverShroudSelectorLogic.cs @@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic Color = p.Color.RGB; Race = p.Country.Race; IsSelected = () => p.World.RenderPlayer == p; - OnClick = () => { p.World.RenderPlayer = p; logic.selected = this; }; + OnClick = () => { p.World.RenderPlayer = p; logic.selected = this; p.World.Selection.Clear(); }; } public CameraOption(ObserverShroudSelectorLogic logic, World w, string label, Player p)