Check ITargetable when deciding target validity. Fixes #3659.

This commit is contained in:
Paul Chote
2013-08-18 17:15:22 +12:00
parent 8fd4243861
commit bc5c11e44f
26 changed files with 62 additions and 44 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
if (!self.IsInWorld)
return false;
if (!target.IsValid)
if (!target.IsValidFor(self))
return false;
if (Armaments.All(a => a.IsReloading))
@@ -54,10 +54,6 @@ namespace OpenRA.Mods.RA
if (self.IsDisabled())
return false;
if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() &&
!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor, self))
return false;
return true;
}
@@ -133,7 +129,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "Attack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (!target.IsValid)
if (!target.IsValidFor(self))
return;
self.SetTargetLine(target, Color.Red);
@@ -155,7 +151,7 @@ namespace OpenRA.Mods.RA
public void AttackTarget(Target target, bool queued, bool allowMove)
{
if (!target.IsValid)
if (!target.IsValidFor(self))
return;
if (!queued)

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid )
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
self.Trait<AttackOmni>().DoAttack(self, target);

View File

@@ -67,7 +67,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid ) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var attack = self.Trait<AttackTesla>();
if( attack.charges == 0 || !attack.CanAttack( self, target ) )
@@ -85,7 +86,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid ) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var attack = self.Trait<AttackTesla>();
if( attack.charges == 0 ) return NextActivity;

View File

@@ -38,7 +38,8 @@ namespace OpenRA.Mods.RA
if (self.HasTrait<Building>() && !buildComplete)
return false;
if (!target.IsValid) return false;
if (!target.IsValidFor(self))
return false;
bool canAttack = false;
foreach (var t in turrets)
@@ -53,7 +54,7 @@ namespace OpenRA.Mods.RA
{
base.Tick(self);
DoAttack(self, Target);
IsAttacking = Target.IsValid;
IsAttacking = Target.IsValidFor(self);
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
@@ -84,7 +85,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (self.IsDisabled()) return this;