Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -178,4 +178,5 @@ HQ:
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MaxMoveDelay: 1000
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ActorLostNotification:
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Notification: CivilianKilled
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TextNotification: Civilian killed.
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NotifyAll: true
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@@ -68,6 +68,10 @@ airstrike.proxy:
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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@@ -48,6 +48,7 @@
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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Conditions:
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250: rank-veteran
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500: rank-veteran
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@@ -245,6 +246,7 @@
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Passenger:
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CargoType: Vehicle
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ActorLostNotification:
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TextNotification: Unit lost.
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HiddenUnderFog:
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AttackMove:
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WithDamageOverlay:
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@@ -303,6 +305,7 @@
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HiddenUnderFog:
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Type: GroundPosition
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ActorLostNotification:
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TextNotification: Unit lost.
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -387,6 +390,7 @@
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Margin: 5, 6
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RequiresCondition: hazmatsuits
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ActorLostNotification:
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TextNotification: Unit lost.
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SpawnActorOnDeath:
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Probability: 5
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Actor: vice
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@@ -629,6 +633,7 @@
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Type: GroundPosition
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AlwaysVisibleRelationships: None
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ActorLostNotification:
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TextNotification: Unit lost.
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AttackMove:
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WithShadow:
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Offset: 43, 128, 0
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@@ -652,6 +657,7 @@
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TargetTypes: Ground, Water
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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AttackMove:
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WithDamageOverlay:
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Explodes:
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@@ -697,9 +703,11 @@
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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Notification: BuildingCaptured
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TextNotification: Building captured.
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NewOwnerVoice: false
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ActorLostNotification:
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Notification: BuildingLost
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TextNotification: Structure lost.
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ShakeOnDeath:
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Guardable:
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Range: 3c0
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@@ -791,6 +799,7 @@
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Types: building
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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TextNotification: Civilian building captured.
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 1400
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@@ -271,6 +271,7 @@ PVICE:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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ActorLostNotification:
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TextNotification: Unit lost.
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STEG:
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Inherits: ^DINO
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@@ -14,6 +14,8 @@ Player:
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot deploy here.
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TechTree:
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SupportPowerManager:
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ScriptTriggers:
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@@ -24,6 +26,7 @@ Player:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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TextNotification: Low power.
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AllyRepair:
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PlayerResources:
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CashTickUpNotification: CashTickUp
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@@ -33,6 +36,8 @@ Player:
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DeveloperMode:
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CheckboxDisplayOrder: 9
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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Shroud:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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@@ -70,6 +75,7 @@ Player:
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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ResourceStorageWarning:
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TextNotification: Silos needed.
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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@@ -49,8 +49,11 @@ FACT:
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Group: Building
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -61,8 +64,11 @@ FACT:
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Group: Building
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -73,8 +79,11 @@ FACT:
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Group: Defence
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -85,8 +94,11 @@ FACT:
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Group: Defence
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -334,8 +346,11 @@ PYLE:
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Group: Infantry
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -389,8 +404,11 @@ HAND:
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Group: Infantry
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -438,6 +456,7 @@ AFLD:
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ProductionAirdrop:
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Produces: Vehicle.Nod
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ActorType: c17
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ReadyTextNotification: Reinforcements have arrived.
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WithBuildingBib:
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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@@ -450,7 +469,9 @@ AFLD:
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Group: Vehicle
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LowPowerModifier: 150
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -507,8 +528,11 @@ WEAP:
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Group: Vehicle
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -556,6 +580,7 @@ HPAD:
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HpPerStep: 1000
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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RallyPoint:
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@@ -566,8 +591,11 @@ HPAD:
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Group: Aircraft
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -578,8 +606,11 @@ HPAD:
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Group: Aircraft
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -643,6 +674,10 @@ HQ:
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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@@ -694,6 +729,7 @@ FIX:
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Interval: 15
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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RallyPoint:
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Power:
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Amount: -20
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@@ -750,6 +786,10 @@ EYE:
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EndChargeSpeechNotification: IonCannonReady
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeTextNotification: Ion cannon charging.
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EndChargeTextNotification: Ion cannon ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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OnFireSound: ion1.aud
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DisplayRadarPing: True
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CameraActor: camera.small
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@@ -805,6 +845,11 @@ TMPL:
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InsufficientPowerSpeechNotification: InsufficientPower
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LaunchSpeechNotification: NuclearWeaponLaunched
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IncomingSpeechNotification: NuclearWarheadApproaching
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Nuclear weapon available.
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InsufficientPowerTextNotification: Insufficient power.
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LaunchTextNotification: Nuclear weapon launched.
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IncomingTextNotification: Nuclear warhead approaching.
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MissileWeapon: atomic
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MissileImage: atomic
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MissileDelay: 11
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@@ -29,6 +29,7 @@ MCV:
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Facing: 432
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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Voice: Unload
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MustBeDestroyed:
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RequiredForShortGame: true
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@@ -75,6 +76,7 @@ HARV:
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Range: 4c0
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ActorLostNotification:
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Notification: HarvesterLost
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TextNotification: Harvester lost.
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SpawnActorOnDeath:
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Actor: HARV.Husk
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OwnerType: InternalName
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