Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -49,8 +49,11 @@ FACT:
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Group: Building
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -61,8 +64,11 @@ FACT:
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Group: Building
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -73,8 +79,11 @@ FACT:
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Group: Defence
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -85,8 +94,11 @@ FACT:
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Group: Defence
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -334,8 +346,11 @@ PYLE:
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Group: Infantry
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -389,8 +404,11 @@ HAND:
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Group: Infantry
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -438,6 +456,7 @@ AFLD:
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ProductionAirdrop:
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Produces: Vehicle.Nod
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ActorType: c17
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ReadyTextNotification: Reinforcements have arrived.
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WithBuildingBib:
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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@@ -450,7 +469,9 @@ AFLD:
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Group: Vehicle
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LowPowerModifier: 150
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -507,8 +528,11 @@ WEAP:
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Group: Vehicle
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -556,6 +580,7 @@ HPAD:
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HpPerStep: 1000
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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RallyPoint:
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@@ -566,8 +591,11 @@ HPAD:
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Group: Aircraft
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -578,8 +606,11 @@ HPAD:
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Group: Aircraft
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -643,6 +674,10 @@ HQ:
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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DisplayBeacon: True
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BeaconPoster: airstrike
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@@ -694,6 +729,7 @@ FIX:
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Interval: 15
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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RallyPoint:
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Power:
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Amount: -20
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@@ -750,6 +786,10 @@ EYE:
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EndChargeSpeechNotification: IonCannonReady
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeTextNotification: Ion cannon charging.
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EndChargeTextNotification: Ion cannon ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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OnFireSound: ion1.aud
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DisplayRadarPing: True
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CameraActor: camera.small
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@@ -805,6 +845,11 @@ TMPL:
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InsufficientPowerSpeechNotification: InsufficientPower
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LaunchSpeechNotification: NuclearWeaponLaunched
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IncomingSpeechNotification: NuclearWarheadApproaching
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Nuclear weapon available.
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InsufficientPowerTextNotification: Insufficient power.
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LaunchTextNotification: Nuclear weapon launched.
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IncomingTextNotification: Nuclear warhead approaching.
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MissileWeapon: atomic
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MissileImage: atomic
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MissileDelay: 11
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