Add text notifications to many in-game events

This commit is contained in:
Ivaylo Draganov
2022-02-11 13:15:12 +02:00
committed by Paul Chote
parent ea0bcbd1cc
commit bc676fbf78
30 changed files with 245 additions and 3 deletions

View File

@@ -49,8 +49,11 @@ FACT:
Group: Building
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -61,8 +64,11 @@ FACT:
Group: Building
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -73,8 +79,11 @@ FACT:
Group: Defence
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -85,8 +94,11 @@ FACT:
Group: Defence
LowPowerModifier: 150
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -334,8 +346,11 @@ PYLE:
Group: Infantry
LowPowerModifier: 150
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -389,8 +404,11 @@ HAND:
Group: Infantry
LowPowerModifier: 150
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -438,6 +456,7 @@ AFLD:
ProductionAirdrop:
Produces: Vehicle.Nod
ActorType: c17
ReadyTextNotification: Reinforcements have arrived.
WithBuildingBib:
WithIdleOverlay@DISH:
RequiresCondition: !build-incomplete
@@ -450,7 +469,9 @@ AFLD:
Group: Vehicle
LowPowerModifier: 150
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -507,8 +528,11 @@ WEAP:
Group: Vehicle
LowPowerModifier: 150
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -556,6 +580,7 @@ HPAD:
HpPerStep: 1000
PlayerExperience: 25
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
WithResupplyAnimation:
RequiresCondition: !build-incomplete
RallyPoint:
@@ -566,8 +591,11 @@ HPAD:
Group: Aircraft
LowPowerModifier: 150
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -578,8 +606,11 @@ HPAD:
Group: Aircraft
LowPowerModifier: 150
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -643,6 +674,10 @@ HQ:
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
IncomingSpeechNotification: EnemyPlanesApproaching
EndChargeTextNotification: Airstrike ready.
SelectTargetTextNotification: Select target.
InsufficientPowerTextNotification: Insufficient power.
IncomingTextNotification: Enemy planes approaching.
UnitType: a10
DisplayBeacon: True
BeaconPoster: airstrike
@@ -694,6 +729,7 @@ FIX:
Interval: 15
PlayerExperience: 25
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
RallyPoint:
Power:
Amount: -20
@@ -750,6 +786,10 @@ EYE:
EndChargeSpeechNotification: IonCannonReady
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
BeginChargeTextNotification: Ion cannon charging.
EndChargeTextNotification: Ion cannon ready.
SelectTargetTextNotification: Select target.
InsufficientPowerTextNotification: Insufficient power.
OnFireSound: ion1.aud
DisplayRadarPing: True
CameraActor: camera.small
@@ -805,6 +845,11 @@ TMPL:
InsufficientPowerSpeechNotification: InsufficientPower
LaunchSpeechNotification: NuclearWeaponLaunched
IncomingSpeechNotification: NuclearWarheadApproaching
SelectTargetTextNotification: Select target.
EndChargeTextNotification: Nuclear weapon available.
InsufficientPowerTextNotification: Insufficient power.
LaunchTextNotification: Nuclear weapon launched.
IncomingTextNotification: Nuclear warhead approaching.
MissileWeapon: atomic
MissileImage: atomic
MissileDelay: 11