Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -608,6 +608,7 @@ starport:
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ProductionAirdrop:
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Produces: Starport
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ActorType: frigate
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ReadyTextNotification: Reinforcements have arrived.
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RenderSprites:
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Image: starport.ordos
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FactionImages:
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@@ -836,7 +837,9 @@ repair_pad:
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Interval: 10
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HpPerStep: 800
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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RallyPoint:
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RenderSprites:
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@@ -929,6 +932,8 @@ high_tech_factory:
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ArrowSequence: arrow
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CircleSequence: circles
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SupportPowerPaletteOrder: 10
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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Power:
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Amount: -75
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GrantConditionOnPrerequisite@UPGRADEABLE:
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@@ -1065,6 +1070,10 @@ palace:
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BeginChargeSpeechNotification: DeathHandMissilePrepping
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EndChargeSpeechNotification: DeathHandMissileReady
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IncomingSpeechNotification: MissileLaunchDetected
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BeginChargeTextNotification: Death Hand missile prepping.
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EndChargeTextNotification: Death Hand missile ready.
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IncomingTextNotification: Missile launch detected.
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SelectTargetTextNotification: Select target.
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MissileWeapon: deathhand
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MissileImage: deathhand
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MissileDelay: 18
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@@ -1091,8 +1100,11 @@ palace:
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Actors: fremen, fremen
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Type: Fremen
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ChargeInterval: 2250
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EndChargeTextNotification: Fremen ready.
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ReadyAudio: Reinforce
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ReadyTextNotification: Reinforcements have arrived.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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OrderName: ProduceActorPower.Fremen
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SupportPowerPaletteOrder: 20
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ProduceActorPower@saboteur:
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@@ -1105,8 +1117,11 @@ palace:
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Actors: saboteur
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Type: Saboteur
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ChargeInterval: 2250
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EndChargeTextNotification: Saboteur ready.
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ReadyAudio: Reinforce
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ReadyTextNotification: Reinforcements have arrived.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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OrderName: ProduceActorPower.Saboteur
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SupportPowerPaletteOrder: 30
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Exit@1:
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