Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -97,9 +97,14 @@ Player:
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Name: Invulnerability
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Description: Makes a unit invulnerable\nfor 3 seconds.
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Duration: 75
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: ironchg1.aud
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EndChargeSound: ironrdy1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSpeechNotification: IronCurtainReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Iron curtain charging.
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EndChargeTextNotification: Iron curtain ready.
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Condition: invulnerability
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Sequence: idle
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OnFireSound: ironcur9.aud
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@@ -164,6 +164,7 @@ MOBILETENT:
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Facing: 384
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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RenderSprites:
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Image: TRUK
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@@ -59,6 +59,8 @@ powerproxy.spyplane:
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OneShot: true
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSpeechNotification: SpyPlaneReady
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Spy plane ready.
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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UnitType: u2
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@@ -47,6 +47,7 @@
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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Conditions:
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200: rank-veteran
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400: rank-veteran
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@@ -267,6 +268,7 @@
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AttackMove:
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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ProximityCaptor:
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Types: Vehicle
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GpsDot:
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@@ -283,7 +285,9 @@
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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TextNotification: Unit stolen.
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LoseNotification: UnitLost
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LoseTextNotification: Unit lost.
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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@@ -367,6 +371,7 @@
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RequiresCondition: disable-experience
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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GpsDot:
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String: Infantry
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Crushable:
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@@ -513,6 +518,7 @@
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AttackMove:
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ActorLostNotification:
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Notification: NavalUnitLost
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TextNotification: Naval unit lost.
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ProximityCaptor:
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Types: Ship
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Chronoshiftable:
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@@ -573,6 +579,7 @@
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Guardable:
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ActorLostNotification:
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Notification: AirUnitLost
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TextNotification: Airborne unit lost.
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ProximityCaptor:
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Types: Plane
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EjectOnDeath:
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@@ -607,7 +614,9 @@
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RequiresCondition: !airborne
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CaptureNotification:
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Notification: UnitStolen
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TextNotification: Unit stolen.
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LoseNotification: UnitLost
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LoseTextNotification: Unit lost.
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^Plane:
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Inherits: ^NeutralPlane
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@@ -666,6 +675,7 @@
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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TextNotification: Structure captured.
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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@@ -1306,6 +1316,7 @@
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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SelectionTextNotification: Primary building selected.
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WithDecoration@primary:
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RequiresCondition: primary
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Position: Top
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@@ -332,6 +332,7 @@ SPY:
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Infiltrates:
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Types: SpyInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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PlayerExperience: 50
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AutoTarget:
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InitialStance: HoldFire
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@@ -625,6 +626,7 @@ THF:
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Infiltrates:
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Types: ThiefInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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PlayerExperience: 50
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Voiced:
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VoiceSet: ThiefVoice
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@@ -351,6 +351,7 @@ powerproxy.parabombs:
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AllowMultiple: true
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UnitType: badr.bomber
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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QuantizedFacings: 8
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DisplayBeacon: True
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BeaconPoster: pbmbicon
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@@ -369,6 +370,8 @@ powerproxy.sonarpulse:
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ChargeInterval: 750
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EndChargeSpeechNotification: SonarPulseReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: Sonar pulse ready.
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SelectTargetTextNotification: Select target.
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Actor: sonar
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Terrain: Water
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AllowUnderShroud: false
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@@ -387,6 +390,7 @@ powerproxy.paratroopers:
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Description: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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@@ -17,8 +17,11 @@ Player:
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DisplayOrder: 0
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -28,8 +31,11 @@ Player:
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DisplayOrder: 1
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -39,8 +45,11 @@ Player:
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DisplayOrder: 3
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -51,8 +60,11 @@ Player:
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DisplayOrder: 2
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -62,8 +74,11 @@ Player:
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DisplayOrder: 5
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -73,8 +88,11 @@ Player:
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DisplayOrder: 4
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -82,6 +100,8 @@ Player:
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot deploy here.
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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@@ -91,9 +111,11 @@ Player:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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TextNotification: Low power.
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: Insufficient funds.
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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@@ -124,6 +146,8 @@ Player:
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Prerequisites: global-reusable-engineers
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FrozenActorLayer:
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@infonly:
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@@ -152,6 +176,7 @@ Player:
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Image: iconchevrons
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Sequence: veteran
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ResourceStorageWarning:
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TextNotification: Silos needed.
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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@@ -44,6 +44,11 @@ MSLO:
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: AbombLaunchDetected
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: A-bomb prepping.
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EndChargeTextNotification: A-bomb ready.
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IncomingTextNotification: A-bomb launch detected.
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MissileWeapon: atomic
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MissileImage: atomic
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MissileDelay: 5
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@@ -206,7 +211,9 @@ SPEN:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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RallyPoint:
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ForceSetType: Ship
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@@ -321,7 +328,9 @@ SYRD:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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RallyPoint:
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ForceSetType: Ship
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@@ -425,6 +434,10 @@ IRON:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSpeechNotification: IronCurtainReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Iron curtain charging.
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EndChargeTextNotification: Iron curtain ready.
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DisplayRadarPing: True
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Condition: invulnerability
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OnFireSound: ironcur9.aud
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@@ -495,6 +508,10 @@ PDOX:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSpeechNotification: ChronosphereReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Chronosphere charging.
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EndChargeTextNotification: Chronosphere ready.
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Duration: 400
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KillCargo: true
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DisplayRadarPing: True
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@@ -513,6 +530,10 @@ PDOX:
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: ChronosphereCharging
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EndChargeSpeechNotification: ChronosphereReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Chronosphere charging.
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EndChargeTextNotification: Chronosphere ready.
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Duration: 400
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KillCargo: true
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DisplayRadarPing: True
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@@ -985,6 +1006,7 @@ ATEK:
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Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
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RevealDelay: 375
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LaunchSpeechNotification: SatelliteLaunched
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LaunchTextNotification: Satellite launched.
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DisplayTimerRelationships: Ally, Neutral, Enemy
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SupportPowerPaletteOrder: 90
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SupportPowerChargeBar:
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@@ -1264,6 +1286,7 @@ PROC:
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Percentage: 50
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Types: SpyInfiltrate, ThiefInfiltrate
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InfiltratedNotification: CreditsStolen
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InfiltratedTextNotification: Credits stolen.
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WithBuildingBib:
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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@@ -1326,6 +1349,7 @@ SILO:
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Percentage: 50
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Types: ThiefInfiltrate
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InfiltratedNotification: CreditsStolen
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InfiltratedTextNotification: Credits stolen.
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WithBuildingBib:
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HasMinibib: true
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-WithSpriteBody:
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@@ -1506,6 +1530,8 @@ AFLD:
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Description: Reveals an area of the map.
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSpeechNotification: SpyPlaneReady
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Spy plane ready.
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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UnitType: u2
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@@ -1528,6 +1554,8 @@ AFLD:
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DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
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ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
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SelectTargetSpeechNotification: SelectTarget
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ReinforcementsArrivedTextNotification: Reinforcements have arrived.
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SelectTargetTextNotification: Select target.
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AllowImpassableCells: false
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QuantizedFacings: 8
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CameraActor: camera.paradrop
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@@ -1547,6 +1575,7 @@ AFLD:
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Name: Parabombs
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Description: A squad of Badgers drop parachuted\nbombs on your target.
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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CameraActor: camera
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CameraRemoveDelay: 150
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UnitType: badr.bomber
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@@ -1989,7 +2018,9 @@ FIX:
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HpPerStep: 1000
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Interval: 7
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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WithBuildingBib:
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HasMinibib: true
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@@ -377,6 +377,7 @@ MCV:
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Facing: 384
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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