Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -97,9 +97,14 @@ Player:
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Name: Invulnerability
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Description: Makes a unit invulnerable\nfor 3 seconds.
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Duration: 75
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: ironchg1.aud
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EndChargeSound: ironrdy1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeSpeechNotification: IronCurtainCharging
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EndChargeSpeechNotification: IronCurtainReady
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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BeginChargeTextNotification: Iron curtain charging.
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EndChargeTextNotification: Iron curtain ready.
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Condition: invulnerability
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Sequence: idle
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OnFireSound: ironcur9.aud
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@@ -164,6 +164,7 @@ MOBILETENT:
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Facing: 384
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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RenderSprites:
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Image: TRUK
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@@ -59,6 +59,8 @@ powerproxy.spyplane:
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OneShot: true
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSpeechNotification: SpyPlaneReady
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Spy plane ready.
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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UnitType: u2
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