Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -82,6 +82,7 @@ CHAMSPY:
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Infiltrates:
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Types: SpyInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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-WithSplitAttackPaletteInfantryBody:
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WithDisguisingInfantryBody:
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IdleSequences: idle1, idle2
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@@ -827,6 +827,7 @@ CAHOSP:
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Capturable:
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Types: building
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CaptureNotification:
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TextNotification: Building captured.
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ProvidesPrerequisite@BuildingName:
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ThrowsShrapnel@SMALL:
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Pieces: 5, 9
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@@ -17,6 +17,7 @@
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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Conditions:
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500: rank
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1000: rank
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@@ -387,6 +388,7 @@
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OwnerLostAction:
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Action: Kill
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CaptureNotification:
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TextNotification: Building captured.
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Demolishable:
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Condition: being-demolished
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Sellable:
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@@ -594,6 +596,7 @@
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Voice: Move
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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DamagedByTerrain:
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Terrain: Tiberium, BlueTiberium
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Damage: 200
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@@ -805,6 +808,7 @@
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Voice: Move
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HiddenUnderFog:
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ActorLostNotification:
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TextNotification: Unit lost.
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CaptureManager:
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BeingCapturedCondition: being-captured
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Capturable:
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@@ -921,6 +925,7 @@
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Voice: Move
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MoveIntoShroud: false
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ActorLostNotification:
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TextNotification: Unit lost.
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BodyOrientation:
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QuantizedFacings: 0
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CameraPitch: 85
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@@ -1427,6 +1432,7 @@
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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SelectionTextNotification: Primary building selected.
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WithTextDecoration@primary:
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RequiresCondition: primary
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Position: Top
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@@ -312,6 +312,9 @@ GAHPAD:
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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ProductionBar:
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ProductionType: Air
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WithIdleOverlay@PLATFORM:
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@@ -359,6 +362,9 @@ GADEPT:
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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@@ -544,6 +550,8 @@ GAPLUG:
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Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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EndChargeSpeechNotification: IonCannonReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: Ion cannon ready.
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SelectTargetTextNotification: Select target.
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DisplayRadarPing: True
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CameraActor: camera
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DropPodsPower:
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@@ -554,6 +562,7 @@ GAPLUG:
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Name: Drop Pods
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Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetTextNotification: Select target.
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DisplayRadarPing: true
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ChargeInterval: 10000
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UnitTypes: DPOD2E1, DPOD2E2
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@@ -276,6 +276,9 @@ NAHPAD:
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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ProductionBar:
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ProductionType: Air
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WithIdleOverlay@PLATFORM:
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@@ -525,6 +528,9 @@ NAMISL:
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EndChargeSpeechNotification: ClusterMissileReady
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SelectTargetSpeechNotification: SelectTarget
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IncomingSpeechNotification: MissileLaunchDetected
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EndChargeTextNotification: Cluster missile ready.
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SelectTargetTextNotification: Select target.
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IncomingTextNotification: Missile launch detected.
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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MissileImage: ClusterMissile
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@@ -20,7 +20,9 @@ Player:
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BuildDurationModifier: 120
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -31,7 +33,9 @@ Player:
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BuildDurationModifier: 120
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -42,7 +46,9 @@ Player:
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BuildDurationModifier: 120
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -53,7 +59,9 @@ Player:
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BuildDurationModifier: 120
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -64,7 +72,9 @@ Player:
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BuildDurationModifier: 120
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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@@ -72,6 +82,8 @@ Player:
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot deploy here.
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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@@ -81,9 +93,11 @@ Player:
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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TextNotification: Low power.
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: Insufficient funds.
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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@@ -100,8 +114,11 @@ Player:
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Prerequisites: global-factundeploy
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FrozenActorLayer:
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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AllyNotification: OurAllyIsUnderAttack
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HarvesterAttackNotifier:
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TextNotification: Harvester under attack.
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PlayerStatistics:
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PlaceBeacon:
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Palette: effect
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@@ -126,6 +143,7 @@ Player:
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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ResourceStorageWarning:
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TextNotification: Silos needed.
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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@@ -73,6 +73,7 @@ ENGINEER:
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EngineerRepair:
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RepairsBridges:
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RepairNotification: BridgeRepaired
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RepairTextNotification: Bridge repaired.
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CaptureManager:
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Captures:
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CaptureTypes: building
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@@ -51,3 +51,5 @@ NAPULS:
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Description: Fires a pulse blast which disables\nall mechanical units in the area.
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EndChargeSpeechNotification: EmPulseCannonReady
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SelectTargetSpeechNotification: SelectTarget
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EndChargeTextNotification: EMP cannon ready.
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SelectTargetTextNotification: Select target.
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@@ -34,6 +34,8 @@ MCV:
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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RenderSprites:
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Image: mcv.gdi
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FactionImages:
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