Add text notifications to many in-game events

This commit is contained in:
Ivaylo Draganov
2022-02-11 13:15:12 +02:00
committed by Paul Chote
parent ea0bcbd1cc
commit bc676fbf78
30 changed files with 245 additions and 3 deletions

View File

@@ -82,6 +82,7 @@ CHAMSPY:
Infiltrates:
Types: SpyInfiltrate
Notification: BuildingInfiltrated
TextNotification: Building infiltrated.
-WithSplitAttackPaletteInfantryBody:
WithDisguisingInfantryBody:
IdleSequences: idle1, idle2

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@@ -827,6 +827,7 @@ CAHOSP:
Capturable:
Types: building
CaptureNotification:
TextNotification: Building captured.
ProvidesPrerequisite@BuildingName:
ThrowsShrapnel@SMALL:
Pieces: 5, 9

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@@ -17,6 +17,7 @@
^GainsExperience:
GainsExperience:
LevelUpNotification: LevelUp
LevelUpTextNotification: Unit promoted.
Conditions:
500: rank
1000: rank
@@ -387,6 +388,7 @@
OwnerLostAction:
Action: Kill
CaptureNotification:
TextNotification: Building captured.
Demolishable:
Condition: being-demolished
Sellable:
@@ -594,6 +596,7 @@
Voice: Move
HiddenUnderFog:
ActorLostNotification:
TextNotification: Unit lost.
DamagedByTerrain:
Terrain: Tiberium, BlueTiberium
Damage: 200
@@ -805,6 +808,7 @@
Voice: Move
HiddenUnderFog:
ActorLostNotification:
TextNotification: Unit lost.
CaptureManager:
BeingCapturedCondition: being-captured
Capturable:
@@ -921,6 +925,7 @@
Voice: Move
MoveIntoShroud: false
ActorLostNotification:
TextNotification: Unit lost.
BodyOrientation:
QuantizedFacings: 0
CameraPitch: 85
@@ -1427,6 +1432,7 @@
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
SelectionTextNotification: Primary building selected.
WithTextDecoration@primary:
RequiresCondition: primary
Position: Top

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@@ -312,6 +312,9 @@ GAHPAD:
PauseOnCondition: empdisable
PlayerExperience: 15
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired.
ProductionBar:
ProductionType: Air
WithIdleOverlay@PLATFORM:
@@ -359,6 +362,9 @@ GADEPT:
PauseOnCondition: empdisable
PlayerExperience: 15
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired.
RallyPoint:
Palette: mouse
IsPlayerPalette: false
@@ -544,6 +550,8 @@ GAPLUG:
Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
EndChargeSpeechNotification: IonCannonReady
SelectTargetSpeechNotification: SelectTarget
EndChargeTextNotification: Ion cannon ready.
SelectTargetTextNotification: Select target.
DisplayRadarPing: True
CameraActor: camera
DropPodsPower:
@@ -554,6 +562,7 @@ GAPLUG:
Name: Drop Pods
Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
SelectTargetSpeechNotification: SelectTarget
SelectTargetTextNotification: Select target.
DisplayRadarPing: true
ChargeInterval: 10000
UnitTypes: DPOD2E1, DPOD2E2

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@@ -276,6 +276,9 @@ NAHPAD:
PauseOnCondition: empdisable
PlayerExperience: 15
StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired.
ProductionBar:
ProductionType: Air
WithIdleOverlay@PLATFORM:
@@ -525,6 +528,9 @@ NAMISL:
EndChargeSpeechNotification: ClusterMissileReady
SelectTargetSpeechNotification: SelectTarget
IncomingSpeechNotification: MissileLaunchDetected
EndChargeTextNotification: Cluster missile ready.
SelectTargetTextNotification: Select target.
IncomingTextNotification: Missile launch detected.
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
MissileImage: ClusterMissile

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@@ -20,7 +20,9 @@ Player:
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -31,7 +33,9 @@ Player:
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -42,7 +46,9 @@ Player:
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -53,7 +59,9 @@ Player:
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -64,7 +72,9 @@ Player:
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -72,6 +82,8 @@ Player:
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
NewOptionsTextNotification: New construction options.
CannotPlaceTextNotification: Cannot deploy here.
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
@@ -81,9 +93,11 @@ Player:
ConquestVictoryConditions:
PowerManager:
SpeechNotification: LowPower
TextNotification: Low power.
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
InsufficientFundsTextNotification: Insufficient funds.
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
@@ -100,8 +114,11 @@ Player:
Prerequisites: global-factundeploy
FrozenActorLayer:
BaseAttackNotifier:
TextNotification: Base under attack.
AllyTextNotification: Our ally is under attack.
AllyNotification: OurAllyIsUnderAttack
HarvesterAttackNotifier:
TextNotification: Harvester under attack.
PlayerStatistics:
PlaceBeacon:
Palette: effect
@@ -126,6 +143,7 @@ Player:
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
Id: unrestricted
ResourceStorageWarning:
TextNotification: Silos needed.
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain:

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@@ -73,6 +73,7 @@ ENGINEER:
EngineerRepair:
RepairsBridges:
RepairNotification: BridgeRepaired
RepairTextNotification: Bridge repaired.
CaptureManager:
Captures:
CaptureTypes: building

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@@ -51,3 +51,5 @@ NAPULS:
Description: Fires a pulse blast which disables\nall mechanical units in the area.
EndChargeSpeechNotification: EmPulseCannonReady
SelectTargetSpeechNotification: SelectTarget
EndChargeTextNotification: EMP cannon ready.
SelectTargetTextNotification: Select target.

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@@ -34,6 +34,8 @@ MCV:
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
NoTransformNotification: BuildingCannotPlaceAudio
NoTransformTextNotification: Cannot deploy here.
RenderSprites:
Image: mcv.gdi
FactionImages: