Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -178,4 +178,5 @@ HQ:
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MaxMoveDelay: 1000
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MaxMoveDelay: 1000
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ActorLostNotification:
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ActorLostNotification:
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Notification: CivilianKilled
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Notification: CivilianKilled
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TextNotification: Civilian killed.
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NotifyAll: true
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NotifyAll: true
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@@ -68,6 +68,10 @@ airstrike.proxy:
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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UnitType: a10
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: airstrike
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BeaconPoster: airstrike
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@@ -48,6 +48,7 @@
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^GainsExperience:
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^GainsExperience:
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GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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LevelUpNotification: LevelUp
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LevelUpTextNotification: Unit promoted.
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Conditions:
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Conditions:
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250: rank-veteran
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250: rank-veteran
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500: rank-veteran
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500: rank-veteran
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@@ -245,6 +246,7 @@
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Passenger:
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Passenger:
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CargoType: Vehicle
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CargoType: Vehicle
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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HiddenUnderFog:
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HiddenUnderFog:
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AttackMove:
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AttackMove:
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WithDamageOverlay:
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WithDamageOverlay:
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@@ -303,6 +305,7 @@
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HiddenUnderFog:
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HiddenUnderFog:
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Type: GroundPosition
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Type: GroundPosition
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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Explodes:
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Explodes:
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Weapon: HeliExplode
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -387,6 +390,7 @@
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Margin: 5, 6
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Margin: 5, 6
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RequiresCondition: hazmatsuits
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RequiresCondition: hazmatsuits
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Probability: 5
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Probability: 5
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Actor: vice
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Actor: vice
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@@ -629,6 +633,7 @@
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Type: GroundPosition
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Type: GroundPosition
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AlwaysVisibleRelationships: None
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AlwaysVisibleRelationships: None
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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AttackMove:
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AttackMove:
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WithShadow:
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WithShadow:
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Offset: 43, 128, 0
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Offset: 43, 128, 0
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@@ -652,6 +657,7 @@
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TargetTypes: Ground, Water
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TargetTypes: Ground, Water
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HiddenUnderFog:
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HiddenUnderFog:
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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AttackMove:
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AttackMove:
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WithDamageOverlay:
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WithDamageOverlay:
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Explodes:
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Explodes:
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@@ -697,9 +703,11 @@
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EmptyWeapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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CaptureNotification:
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Notification: BuildingCaptured
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Notification: BuildingCaptured
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TextNotification: Building captured.
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NewOwnerVoice: false
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NewOwnerVoice: false
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ActorLostNotification:
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ActorLostNotification:
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Notification: BuildingLost
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Notification: BuildingLost
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TextNotification: Structure lost.
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ShakeOnDeath:
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ShakeOnDeath:
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Guardable:
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Guardable:
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Range: 3c0
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Range: 3c0
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@@ -791,6 +799,7 @@
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Types: building
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Types: building
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CaptureNotification:
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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Notification: CivilianBuildingCaptured
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TextNotification: Civilian building captured.
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RepairableBuilding:
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RepairableBuilding:
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RepairPercent: 40
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RepairPercent: 40
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RepairStep: 1400
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RepairStep: 1400
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@@ -271,6 +271,7 @@ PVICE:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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AddToArmyValue: true
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ActorLostNotification:
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ActorLostNotification:
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TextNotification: Unit lost.
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STEG:
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STEG:
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Inherits: ^DINO
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Inherits: ^DINO
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@@ -14,6 +14,8 @@ Player:
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PlaceBuilding:
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot deploy here.
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TechTree:
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TechTree:
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SupportPowerManager:
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SupportPowerManager:
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ScriptTriggers:
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ScriptTriggers:
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@@ -24,6 +26,7 @@ Player:
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ConquestVictoryConditions:
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ConquestVictoryConditions:
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PowerManager:
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PowerManager:
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SpeechNotification: LowPower
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SpeechNotification: LowPower
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TextNotification: Low power.
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AllyRepair:
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AllyRepair:
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PlayerResources:
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PlayerResources:
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CashTickUpNotification: CashTickUp
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CashTickUpNotification: CashTickUp
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@@ -33,6 +36,8 @@ Player:
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DeveloperMode:
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DeveloperMode:
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CheckboxDisplayOrder: 9
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CheckboxDisplayOrder: 9
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BaseAttackNotifier:
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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Shroud:
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Shroud:
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FogCheckboxDisplayOrder: 3
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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@@ -70,6 +75,7 @@ Player:
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Id: unrestricted
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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GrantConditionOnPrerequisiteManager:
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ResourceStorageWarning:
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ResourceStorageWarning:
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TextNotification: Silos needed.
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PlayerExperience:
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PlayerExperience:
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GameSaveViewportManager:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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PlayerRadarTerrain:
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@@ -49,8 +49,11 @@ FACT:
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Group: Building
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Group: Building
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -61,8 +64,11 @@ FACT:
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Group: Building
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Group: Building
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -73,8 +79,11 @@ FACT:
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Group: Defence
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Group: Defence
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -85,8 +94,11 @@ FACT:
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Group: Defence
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Group: Defence
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Building
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QueuedAudio: Building
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -334,8 +346,11 @@ PYLE:
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Group: Infantry
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Group: Infantry
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -389,8 +404,11 @@ HAND:
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Group: Infantry
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Group: Infantry
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -438,6 +456,7 @@ AFLD:
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ProductionAirdrop:
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ProductionAirdrop:
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Produces: Vehicle.Nod
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Produces: Vehicle.Nod
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ActorType: c17
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ActorType: c17
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ReadyTextNotification: Reinforcements have arrived.
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WithBuildingBib:
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WithBuildingBib:
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WithIdleOverlay@DISH:
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete
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@@ -450,7 +469,9 @@ AFLD:
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Group: Vehicle
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Group: Vehicle
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LowPowerModifier: 150
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LowPowerModifier: 150
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -507,8 +528,11 @@ WEAP:
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Group: Vehicle
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Group: Vehicle
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -556,6 +580,7 @@ HPAD:
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HpPerStep: 1000
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HpPerStep: 1000
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PlayerExperience: 25
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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WithResupplyAnimation:
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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RequiresCondition: !build-incomplete
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RallyPoint:
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RallyPoint:
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@@ -566,8 +591,11 @@ HPAD:
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Group: Aircraft
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Group: Aircraft
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -578,8 +606,11 @@ HPAD:
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Group: Aircraft
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Group: Aircraft
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LowPowerModifier: 150
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LowPowerModifier: 150
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ReadyAudio: UnitReady
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoBuild
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BlockedAudio: NoBuild
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BlockedTextNotification: Unable to build more.
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: Unable to comply. Building in progress.
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QueuedAudio: Training
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QueuedAudio: Training
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OnHoldAudio: OnHold
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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CancelledAudio: Cancelled
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@@ -643,6 +674,10 @@ HQ:
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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InsufficientPowerSpeechNotification: InsufficientPower
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IncomingSpeechNotification: EnemyPlanesApproaching
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IncomingSpeechNotification: EnemyPlanesApproaching
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EndChargeTextNotification: Airstrike ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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IncomingTextNotification: Enemy planes approaching.
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UnitType: a10
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UnitType: a10
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DisplayBeacon: True
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DisplayBeacon: True
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BeaconPoster: airstrike
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BeaconPoster: airstrike
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@@ -694,6 +729,7 @@ FIX:
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Interval: 15
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Interval: 15
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PlayerExperience: 25
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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RallyPoint:
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RallyPoint:
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Power:
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Power:
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Amount: -20
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Amount: -20
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@@ -750,6 +786,10 @@ EYE:
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EndChargeSpeechNotification: IonCannonReady
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EndChargeSpeechNotification: IonCannonReady
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SelectTargetSpeechNotification: SelectTarget
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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InsufficientPowerSpeechNotification: InsufficientPower
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BeginChargeTextNotification: Ion cannon charging.
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EndChargeTextNotification: Ion cannon ready.
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SelectTargetTextNotification: Select target.
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InsufficientPowerTextNotification: Insufficient power.
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OnFireSound: ion1.aud
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OnFireSound: ion1.aud
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DisplayRadarPing: True
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DisplayRadarPing: True
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CameraActor: camera.small
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CameraActor: camera.small
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@@ -805,6 +845,11 @@ TMPL:
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InsufficientPowerSpeechNotification: InsufficientPower
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InsufficientPowerSpeechNotification: InsufficientPower
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LaunchSpeechNotification: NuclearWeaponLaunched
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LaunchSpeechNotification: NuclearWeaponLaunched
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IncomingSpeechNotification: NuclearWarheadApproaching
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IncomingSpeechNotification: NuclearWarheadApproaching
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SelectTargetTextNotification: Select target.
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EndChargeTextNotification: Nuclear weapon available.
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InsufficientPowerTextNotification: Insufficient power.
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LaunchTextNotification: Nuclear weapon launched.
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IncomingTextNotification: Nuclear warhead approaching.
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MissileWeapon: atomic
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MissileWeapon: atomic
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MissileImage: atomic
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MissileImage: atomic
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MissileDelay: 11
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MissileDelay: 11
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@@ -29,6 +29,7 @@ MCV:
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Facing: 432
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Facing: 432
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TransformSounds: constru2.aud, hvydoor1.aud
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: Cannot deploy here.
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Voice: Unload
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Voice: Unload
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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@@ -75,6 +76,7 @@ HARV:
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Range: 4c0
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Range: 4c0
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ActorLostNotification:
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ActorLostNotification:
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Notification: HarvesterLost
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Notification: HarvesterLost
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TextNotification: Harvester lost.
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: HARV.Husk
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Actor: HARV.Husk
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OwnerType: InternalName
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OwnerType: InternalName
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@@ -113,6 +113,7 @@ sandworm:
|
|||||||
IgnoresCloak:
|
IgnoresCloak:
|
||||||
AnnounceOnSeen:
|
AnnounceOnSeen:
|
||||||
Notification: WormSign
|
Notification: WormSign
|
||||||
|
TextNotification: Worm sign.
|
||||||
PingRadar: True
|
PingRadar: True
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
^GainsExperience:
|
^GainsExperience:
|
||||||
GainsExperience:
|
GainsExperience:
|
||||||
LevelUpNotification: LevelUp
|
LevelUpNotification: LevelUp
|
||||||
|
LevelUpTextNotification: Unit promoted.
|
||||||
Conditions:
|
Conditions:
|
||||||
200: rank-veteran
|
200: rank-veteran
|
||||||
400: rank-veteran
|
400: rank-veteran
|
||||||
@@ -212,6 +213,7 @@
|
|||||||
AttackMove:
|
AttackMove:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
Repairable:
|
Repairable:
|
||||||
RepairActors: repair_pad
|
RepairActors: repair_pad
|
||||||
Guard:
|
Guard:
|
||||||
@@ -352,6 +354,7 @@
|
|||||||
CargoType: Infantry
|
CargoType: Infantry
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
Crushable:
|
Crushable:
|
||||||
CrushSound: CRUSH1.WAV
|
CrushSound: CRUSH1.WAV
|
||||||
Guard:
|
Guard:
|
||||||
@@ -393,6 +396,7 @@
|
|||||||
Type: GroundPosition
|
Type: GroundPosition
|
||||||
AlwaysVisibleRelationships: None
|
AlwaysVisibleRelationships: None
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
AttackMove:
|
AttackMove:
|
||||||
WithFacingSpriteBody:
|
WithFacingSpriteBody:
|
||||||
WithShadow:
|
WithShadow:
|
||||||
@@ -455,8 +459,11 @@
|
|||||||
RequiredForShortGame: true
|
RequiredForShortGame: true
|
||||||
FrozenUnderFog:
|
FrozenUnderFog:
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
|
TextNotification: Enemy building captured.
|
||||||
|
LoseTextNotification: One of our buildings has been captured.
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
Notification: BuildingLost
|
Notification: BuildingLost
|
||||||
|
TextNotification: Building lost.
|
||||||
ShakeOnDeath:
|
ShakeOnDeath:
|
||||||
Demolishable:
|
Demolishable:
|
||||||
Condition: being-demolished
|
Condition: being-demolished
|
||||||
@@ -600,6 +607,7 @@
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
ProductionQueues: Building
|
ProductionQueues: Building
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
|
SelectionTextNotification: Primary building selected.
|
||||||
WithTextDecoration@primary:
|
WithTextDecoration@primary:
|
||||||
RequiresCondition: primary
|
RequiresCondition: primary
|
||||||
Position: Top
|
Position: Top
|
||||||
|
|||||||
@@ -16,7 +16,9 @@ Player:
|
|||||||
DisplayOrder: 0
|
DisplayOrder: 0
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: BuildingReady
|
ReadyAudio: BuildingReady
|
||||||
|
ReadyTextNotification: Construction complete.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -27,7 +29,9 @@ Player:
|
|||||||
DisplayOrder: 1
|
DisplayOrder: 1
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -38,7 +42,9 @@ Player:
|
|||||||
DisplayOrder: 2
|
DisplayOrder: 2
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -49,7 +55,9 @@ Player:
|
|||||||
DisplayOrder: 3
|
DisplayOrder: 3
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -60,6 +68,7 @@ Player:
|
|||||||
DisplayOrder: 4
|
DisplayOrder: 4
|
||||||
BuildDurationModifier: 212
|
BuildDurationModifier: 212
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: OrderPlaced
|
QueuedAudio: OrderPlaced
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -68,7 +77,9 @@ Player:
|
|||||||
DisplayOrder: 5
|
DisplayOrder: 5
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -77,13 +88,17 @@ Player:
|
|||||||
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
|
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
|
||||||
Type: Upgrade
|
Type: Upgrade
|
||||||
ReadyAudio: NewOptions
|
ReadyAudio: NewOptions
|
||||||
|
ReadyTextNotification: New construction options.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
QueuedAudio: Upgrading
|
QueuedAudio: Upgrading
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
NewOptionsNotification: NewOptions
|
NewOptionsNotification: NewOptions
|
||||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||||
|
NewOptionsTextNotification: New construction options.
|
||||||
|
CannotPlaceTextNotification: Cannot build here.
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
MissionObjectives:
|
MissionObjectives:
|
||||||
@@ -94,15 +109,19 @@ Player:
|
|||||||
PowerManager:
|
PowerManager:
|
||||||
AdviceInterval: 26000
|
AdviceInterval: 26000
|
||||||
SpeechNotification: LowPower
|
SpeechNotification: LowPower
|
||||||
|
TextNotification: Low power.
|
||||||
AllyRepair:
|
AllyRepair:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
SelectableCash: 2500, 5000, 7000, 10000, 20000
|
SelectableCash: 2500, 5000, 7000, 10000, 20000
|
||||||
InsufficientFundsNotification: InsufficientFunds
|
InsufficientFundsNotification: InsufficientFunds
|
||||||
|
InsufficientFundsTextNotification: Insufficient funds.
|
||||||
CashTickUpNotification: CashTickUp
|
CashTickUpNotification: CashTickUp
|
||||||
CashTickDownNotification: CashTickDown
|
CashTickDownNotification: CashTickDown
|
||||||
DeveloperMode:
|
DeveloperMode:
|
||||||
CheckboxDisplayOrder: 8
|
CheckboxDisplayOrder: 8
|
||||||
BaseAttackNotifier:
|
BaseAttackNotifier:
|
||||||
|
TextNotification: Base under attack.
|
||||||
|
AllyTextNotification: Our ally is under attack.
|
||||||
Shroud:
|
Shroud:
|
||||||
FogCheckboxDisplayOrder: 3
|
FogCheckboxDisplayOrder: 3
|
||||||
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
|
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
|
||||||
@@ -114,6 +133,7 @@ Player:
|
|||||||
Prerequisites: global-auto-concrete
|
Prerequisites: global-auto-concrete
|
||||||
FrozenActorLayer:
|
FrozenActorLayer:
|
||||||
HarvesterAttackNotifier:
|
HarvesterAttackNotifier:
|
||||||
|
TextNotification: Harvester under attack.
|
||||||
PlayerStatistics:
|
PlayerStatistics:
|
||||||
PlaceBeacon:
|
PlaceBeacon:
|
||||||
ProvidesPrerequisite@atreides:
|
ProvidesPrerequisite@atreides:
|
||||||
@@ -158,6 +178,7 @@ Player:
|
|||||||
GrantConditionOnPrerequisiteManager:
|
GrantConditionOnPrerequisiteManager:
|
||||||
ResourceStorageWarning:
|
ResourceStorageWarning:
|
||||||
AdviceInterval: 26000
|
AdviceInterval: 26000
|
||||||
|
TextNotification: Silos needed.
|
||||||
PlayerExperience:
|
PlayerExperience:
|
||||||
GameSaveViewportManager:
|
GameSaveViewportManager:
|
||||||
PlayerRadarTerrain:
|
PlayerRadarTerrain:
|
||||||
|
|||||||
@@ -608,6 +608,7 @@ starport:
|
|||||||
ProductionAirdrop:
|
ProductionAirdrop:
|
||||||
Produces: Starport
|
Produces: Starport
|
||||||
ActorType: frigate
|
ActorType: frigate
|
||||||
|
ReadyTextNotification: Reinforcements have arrived.
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: starport.ordos
|
Image: starport.ordos
|
||||||
FactionImages:
|
FactionImages:
|
||||||
@@ -836,7 +837,9 @@ repair_pad:
|
|||||||
Interval: 10
|
Interval: 10
|
||||||
HpPerStep: 800
|
HpPerStep: 800
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -929,6 +932,8 @@ high_tech_factory:
|
|||||||
ArrowSequence: arrow
|
ArrowSequence: arrow
|
||||||
CircleSequence: circles
|
CircleSequence: circles
|
||||||
SupportPowerPaletteOrder: 10
|
SupportPowerPaletteOrder: 10
|
||||||
|
EndChargeTextNotification: Airstrike ready.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
Power:
|
Power:
|
||||||
Amount: -75
|
Amount: -75
|
||||||
GrantConditionOnPrerequisite@UPGRADEABLE:
|
GrantConditionOnPrerequisite@UPGRADEABLE:
|
||||||
@@ -1065,6 +1070,10 @@ palace:
|
|||||||
BeginChargeSpeechNotification: DeathHandMissilePrepping
|
BeginChargeSpeechNotification: DeathHandMissilePrepping
|
||||||
EndChargeSpeechNotification: DeathHandMissileReady
|
EndChargeSpeechNotification: DeathHandMissileReady
|
||||||
IncomingSpeechNotification: MissileLaunchDetected
|
IncomingSpeechNotification: MissileLaunchDetected
|
||||||
|
BeginChargeTextNotification: Death Hand missile prepping.
|
||||||
|
EndChargeTextNotification: Death Hand missile ready.
|
||||||
|
IncomingTextNotification: Missile launch detected.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
MissileWeapon: deathhand
|
MissileWeapon: deathhand
|
||||||
MissileImage: deathhand
|
MissileImage: deathhand
|
||||||
MissileDelay: 18
|
MissileDelay: 18
|
||||||
@@ -1091,8 +1100,11 @@ palace:
|
|||||||
Actors: fremen, fremen
|
Actors: fremen, fremen
|
||||||
Type: Fremen
|
Type: Fremen
|
||||||
ChargeInterval: 2250
|
ChargeInterval: 2250
|
||||||
|
EndChargeTextNotification: Fremen ready.
|
||||||
ReadyAudio: Reinforce
|
ReadyAudio: Reinforce
|
||||||
|
ReadyTextNotification: Reinforcements have arrived.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
OrderName: ProduceActorPower.Fremen
|
OrderName: ProduceActorPower.Fremen
|
||||||
SupportPowerPaletteOrder: 20
|
SupportPowerPaletteOrder: 20
|
||||||
ProduceActorPower@saboteur:
|
ProduceActorPower@saboteur:
|
||||||
@@ -1105,8 +1117,11 @@ palace:
|
|||||||
Actors: saboteur
|
Actors: saboteur
|
||||||
Type: Saboteur
|
Type: Saboteur
|
||||||
ChargeInterval: 2250
|
ChargeInterval: 2250
|
||||||
|
EndChargeTextNotification: Saboteur ready.
|
||||||
ReadyAudio: Reinforce
|
ReadyAudio: Reinforce
|
||||||
|
ReadyTextNotification: Reinforcements have arrived.
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
BlockedTextNotification: No room for new unit.
|
||||||
OrderName: ProduceActorPower.Saboteur
|
OrderName: ProduceActorPower.Saboteur
|
||||||
SupportPowerPaletteOrder: 30
|
SupportPowerPaletteOrder: 30
|
||||||
Exit@1:
|
Exit@1:
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ mcv:
|
|||||||
Offset: -1,-1
|
Offset: -1,-1
|
||||||
TransformSounds: BUILD1.WAV
|
TransformSounds: BUILD1.WAV
|
||||||
NoTransformNotification: CannotDeploy
|
NoTransformNotification: CannotDeploy
|
||||||
|
NoTransformTextNotification: Cannot deploy here.
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: mcv.husk
|
Actor: mcv.husk
|
||||||
OwnerType: InternalName
|
OwnerType: InternalName
|
||||||
|
|||||||
@@ -97,9 +97,14 @@ Player:
|
|||||||
Name: Invulnerability
|
Name: Invulnerability
|
||||||
Description: Makes a unit invulnerable\nfor 3 seconds.
|
Description: Makes a unit invulnerable\nfor 3 seconds.
|
||||||
Duration: 75
|
Duration: 75
|
||||||
SelectTargetSound: slcttgt1.aud
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
BeginChargeSound: ironchg1.aud
|
InsufficientPowerSpeechNotification: InsufficientPower
|
||||||
EndChargeSound: ironrdy1.aud
|
BeginChargeSpeechNotification: IronCurtainCharging
|
||||||
|
EndChargeSpeechNotification: IronCurtainReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
InsufficientPowerTextNotification: Insufficient power.
|
||||||
|
BeginChargeTextNotification: Iron curtain charging.
|
||||||
|
EndChargeTextNotification: Iron curtain ready.
|
||||||
Condition: invulnerability
|
Condition: invulnerability
|
||||||
Sequence: idle
|
Sequence: idle
|
||||||
OnFireSound: ironcur9.aud
|
OnFireSound: ironcur9.aud
|
||||||
|
|||||||
@@ -164,6 +164,7 @@ MOBILETENT:
|
|||||||
Facing: 384
|
Facing: 384
|
||||||
TransformSounds: placbldg.aud, build5.aud
|
TransformSounds: placbldg.aud, build5.aud
|
||||||
NoTransformNotification: BuildingCannotPlaceAudio
|
NoTransformNotification: BuildingCannotPlaceAudio
|
||||||
|
NoTransformTextNotification: Cannot deploy here.
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: TRUK
|
Image: TRUK
|
||||||
|
|
||||||
|
|||||||
@@ -59,6 +59,8 @@ powerproxy.spyplane:
|
|||||||
OneShot: true
|
OneShot: true
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
EndChargeSpeechNotification: SpyPlaneReady
|
EndChargeSpeechNotification: SpyPlaneReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
EndChargeTextNotification: Spy plane ready.
|
||||||
CameraActor: camera.spyplane
|
CameraActor: camera.spyplane
|
||||||
CameraRemoveDelay: 150
|
CameraRemoveDelay: 150
|
||||||
UnitType: u2
|
UnitType: u2
|
||||||
|
|||||||
@@ -47,6 +47,7 @@
|
|||||||
^GainsExperience:
|
^GainsExperience:
|
||||||
GainsExperience:
|
GainsExperience:
|
||||||
LevelUpNotification: LevelUp
|
LevelUpNotification: LevelUp
|
||||||
|
LevelUpTextNotification: Unit promoted.
|
||||||
Conditions:
|
Conditions:
|
||||||
200: rank-veteran
|
200: rank-veteran
|
||||||
400: rank-veteran
|
400: rank-veteran
|
||||||
@@ -267,6 +268,7 @@
|
|||||||
AttackMove:
|
AttackMove:
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Vehicle
|
Types: Vehicle
|
||||||
GpsDot:
|
GpsDot:
|
||||||
@@ -283,7 +285,9 @@
|
|||||||
CancelActivity: True
|
CancelActivity: True
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
Notification: UnitStolen
|
Notification: UnitStolen
|
||||||
|
TextNotification: Unit stolen.
|
||||||
LoseNotification: UnitLost
|
LoseNotification: UnitLost
|
||||||
|
LoseTextNotification: Unit lost.
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: VehicleVoice
|
VoiceSet: VehicleVoice
|
||||||
@@ -367,6 +371,7 @@
|
|||||||
RequiresCondition: disable-experience
|
RequiresCondition: disable-experience
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
GpsDot:
|
GpsDot:
|
||||||
String: Infantry
|
String: Infantry
|
||||||
Crushable:
|
Crushable:
|
||||||
@@ -513,6 +518,7 @@
|
|||||||
AttackMove:
|
AttackMove:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
Notification: NavalUnitLost
|
Notification: NavalUnitLost
|
||||||
|
TextNotification: Naval unit lost.
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Ship
|
Types: Ship
|
||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
@@ -573,6 +579,7 @@
|
|||||||
Guardable:
|
Guardable:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
Notification: AirUnitLost
|
Notification: AirUnitLost
|
||||||
|
TextNotification: Airborne unit lost.
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Plane
|
Types: Plane
|
||||||
EjectOnDeath:
|
EjectOnDeath:
|
||||||
@@ -607,7 +614,9 @@
|
|||||||
RequiresCondition: !airborne
|
RequiresCondition: !airborne
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
Notification: UnitStolen
|
Notification: UnitStolen
|
||||||
|
TextNotification: Unit stolen.
|
||||||
LoseNotification: UnitLost
|
LoseNotification: UnitLost
|
||||||
|
LoseTextNotification: Unit lost.
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
Inherits: ^NeutralPlane
|
Inherits: ^NeutralPlane
|
||||||
@@ -666,6 +675,7 @@
|
|||||||
Weapon: BuildingExplode
|
Weapon: BuildingExplode
|
||||||
EmptyWeapon: BuildingExplode
|
EmptyWeapon: BuildingExplode
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
|
TextNotification: Structure captured.
|
||||||
ShakeOnDeath:
|
ShakeOnDeath:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Building
|
Types: Building
|
||||||
@@ -1306,6 +1316,7 @@
|
|||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
|
SelectionTextNotification: Primary building selected.
|
||||||
WithDecoration@primary:
|
WithDecoration@primary:
|
||||||
RequiresCondition: primary
|
RequiresCondition: primary
|
||||||
Position: Top
|
Position: Top
|
||||||
|
|||||||
@@ -332,6 +332,7 @@ SPY:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
Notification: BuildingInfiltrated
|
Notification: BuildingInfiltrated
|
||||||
|
TextNotification: Building infiltrated.
|
||||||
PlayerExperience: 50
|
PlayerExperience: 50
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
@@ -625,6 +626,7 @@ THF:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: ThiefInfiltrate
|
Types: ThiefInfiltrate
|
||||||
Notification: BuildingInfiltrated
|
Notification: BuildingInfiltrated
|
||||||
|
TextNotification: Building infiltrated.
|
||||||
PlayerExperience: 50
|
PlayerExperience: 50
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
|
|||||||
@@ -351,6 +351,7 @@ powerproxy.parabombs:
|
|||||||
AllowMultiple: true
|
AllowMultiple: true
|
||||||
UnitType: badr.bomber
|
UnitType: badr.bomber
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
DisplayBeacon: True
|
DisplayBeacon: True
|
||||||
BeaconPoster: pbmbicon
|
BeaconPoster: pbmbicon
|
||||||
@@ -369,6 +370,8 @@ powerproxy.sonarpulse:
|
|||||||
ChargeInterval: 750
|
ChargeInterval: 750
|
||||||
EndChargeSpeechNotification: SonarPulseReady
|
EndChargeSpeechNotification: SonarPulseReady
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
EndChargeTextNotification: Sonar pulse ready.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
Actor: sonar
|
Actor: sonar
|
||||||
Terrain: Water
|
Terrain: Water
|
||||||
AllowUnderShroud: false
|
AllowUnderShroud: false
|
||||||
@@ -387,6 +390,7 @@ powerproxy.paratroopers:
|
|||||||
Description: A Badger drops a squad of infantry\nanywhere on the map.
|
Description: A Badger drops a squad of infantry\nanywhere on the map.
|
||||||
DropItems: E1,E1,E1,E3,E3
|
DropItems: E1,E1,E1,E3,E3
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
AllowImpassableCells: false
|
AllowImpassableCells: false
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
CameraActor: camera.paradrop
|
CameraActor: camera.paradrop
|
||||||
|
|||||||
@@ -17,8 +17,11 @@ Player:
|
|||||||
DisplayOrder: 0
|
DisplayOrder: 0
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
|
ReadyTextNotification: Construction complete.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -28,8 +31,11 @@ Player:
|
|||||||
DisplayOrder: 1
|
DisplayOrder: 1
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
|
ReadyTextNotification: Construction complete.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -39,8 +45,11 @@ Player:
|
|||||||
DisplayOrder: 3
|
DisplayOrder: 3
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -51,8 +60,11 @@ Player:
|
|||||||
DisplayOrder: 2
|
DisplayOrder: 2
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -62,8 +74,11 @@ Player:
|
|||||||
DisplayOrder: 5
|
DisplayOrder: 5
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -73,8 +88,11 @@ Player:
|
|||||||
DisplayOrder: 4
|
DisplayOrder: 4
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
BlockedAudio: NoBuild
|
BlockedAudio: NoBuild
|
||||||
|
BlockedTextNotification: Unable to build more.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -82,6 +100,8 @@ Player:
|
|||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
NewOptionsNotification: NewOptions
|
NewOptionsNotification: NewOptions
|
||||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||||
|
NewOptionsTextNotification: New construction options.
|
||||||
|
CannotPlaceTextNotification: Cannot deploy here.
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
MissionObjectives:
|
MissionObjectives:
|
||||||
@@ -91,9 +111,11 @@ Player:
|
|||||||
ConquestVictoryConditions:
|
ConquestVictoryConditions:
|
||||||
PowerManager:
|
PowerManager:
|
||||||
SpeechNotification: LowPower
|
SpeechNotification: LowPower
|
||||||
|
TextNotification: Low power.
|
||||||
AllyRepair:
|
AllyRepair:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
InsufficientFundsNotification: InsufficientFunds
|
InsufficientFundsNotification: InsufficientFunds
|
||||||
|
InsufficientFundsTextNotification: Insufficient funds.
|
||||||
CashTickUpNotification: CashTickUp
|
CashTickUpNotification: CashTickUp
|
||||||
CashTickDownNotification: CashTickDown
|
CashTickDownNotification: CashTickDown
|
||||||
DeveloperMode:
|
DeveloperMode:
|
||||||
@@ -124,6 +146,8 @@ Player:
|
|||||||
Prerequisites: global-reusable-engineers
|
Prerequisites: global-reusable-engineers
|
||||||
FrozenActorLayer:
|
FrozenActorLayer:
|
||||||
BaseAttackNotifier:
|
BaseAttackNotifier:
|
||||||
|
TextNotification: Base under attack.
|
||||||
|
AllyTextNotification: Our ally is under attack.
|
||||||
PlayerStatistics:
|
PlayerStatistics:
|
||||||
PlaceBeacon:
|
PlaceBeacon:
|
||||||
ProvidesTechPrerequisite@infonly:
|
ProvidesTechPrerequisite@infonly:
|
||||||
@@ -152,6 +176,7 @@ Player:
|
|||||||
Image: iconchevrons
|
Image: iconchevrons
|
||||||
Sequence: veteran
|
Sequence: veteran
|
||||||
ResourceStorageWarning:
|
ResourceStorageWarning:
|
||||||
|
TextNotification: Silos needed.
|
||||||
PlayerExperience:
|
PlayerExperience:
|
||||||
GameSaveViewportManager:
|
GameSaveViewportManager:
|
||||||
PlayerRadarTerrain:
|
PlayerRadarTerrain:
|
||||||
|
|||||||
@@ -44,6 +44,11 @@ MSLO:
|
|||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
InsufficientPowerSpeechNotification: InsufficientPower
|
InsufficientPowerSpeechNotification: InsufficientPower
|
||||||
IncomingSpeechNotification: AbombLaunchDetected
|
IncomingSpeechNotification: AbombLaunchDetected
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
InsufficientPowerTextNotification: Insufficient power.
|
||||||
|
BeginChargeTextNotification: A-bomb prepping.
|
||||||
|
EndChargeTextNotification: A-bomb ready.
|
||||||
|
IncomingTextNotification: A-bomb launch detected.
|
||||||
MissileWeapon: atomic
|
MissileWeapon: atomic
|
||||||
MissileImage: atomic
|
MissileImage: atomic
|
||||||
MissileDelay: 5
|
MissileDelay: 5
|
||||||
@@ -206,7 +211,9 @@ SPEN:
|
|||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
HpPerStep: 1000
|
HpPerStep: 1000
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ForceSetType: Ship
|
ForceSetType: Ship
|
||||||
@@ -321,7 +328,9 @@ SYRD:
|
|||||||
RepairsUnits:
|
RepairsUnits:
|
||||||
HpPerStep: 1000
|
HpPerStep: 1000
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ForceSetType: Ship
|
ForceSetType: Ship
|
||||||
@@ -425,6 +434,10 @@ IRON:
|
|||||||
InsufficientPowerSpeechNotification: InsufficientPower
|
InsufficientPowerSpeechNotification: InsufficientPower
|
||||||
BeginChargeSpeechNotification: IronCurtainCharging
|
BeginChargeSpeechNotification: IronCurtainCharging
|
||||||
EndChargeSpeechNotification: IronCurtainReady
|
EndChargeSpeechNotification: IronCurtainReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
InsufficientPowerTextNotification: Insufficient power.
|
||||||
|
BeginChargeTextNotification: Iron curtain charging.
|
||||||
|
EndChargeTextNotification: Iron curtain ready.
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
Condition: invulnerability
|
Condition: invulnerability
|
||||||
OnFireSound: ironcur9.aud
|
OnFireSound: ironcur9.aud
|
||||||
@@ -495,6 +508,10 @@ PDOX:
|
|||||||
InsufficientPowerSpeechNotification: InsufficientPower
|
InsufficientPowerSpeechNotification: InsufficientPower
|
||||||
BeginChargeSpeechNotification: ChronosphereCharging
|
BeginChargeSpeechNotification: ChronosphereCharging
|
||||||
EndChargeSpeechNotification: ChronosphereReady
|
EndChargeSpeechNotification: ChronosphereReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
InsufficientPowerTextNotification: Insufficient power.
|
||||||
|
BeginChargeTextNotification: Chronosphere charging.
|
||||||
|
EndChargeTextNotification: Chronosphere ready.
|
||||||
Duration: 400
|
Duration: 400
|
||||||
KillCargo: true
|
KillCargo: true
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
@@ -513,6 +530,10 @@ PDOX:
|
|||||||
InsufficientPowerSpeechNotification: InsufficientPower
|
InsufficientPowerSpeechNotification: InsufficientPower
|
||||||
BeginChargeSpeechNotification: ChronosphereCharging
|
BeginChargeSpeechNotification: ChronosphereCharging
|
||||||
EndChargeSpeechNotification: ChronosphereReady
|
EndChargeSpeechNotification: ChronosphereReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
InsufficientPowerTextNotification: Insufficient power.
|
||||||
|
BeginChargeTextNotification: Chronosphere charging.
|
||||||
|
EndChargeTextNotification: Chronosphere ready.
|
||||||
Duration: 400
|
Duration: 400
|
||||||
KillCargo: true
|
KillCargo: true
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
@@ -985,6 +1006,7 @@ ATEK:
|
|||||||
Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
|
Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
|
||||||
RevealDelay: 375
|
RevealDelay: 375
|
||||||
LaunchSpeechNotification: SatelliteLaunched
|
LaunchSpeechNotification: SatelliteLaunched
|
||||||
|
LaunchTextNotification: Satellite launched.
|
||||||
DisplayTimerRelationships: Ally, Neutral, Enemy
|
DisplayTimerRelationships: Ally, Neutral, Enemy
|
||||||
SupportPowerPaletteOrder: 90
|
SupportPowerPaletteOrder: 90
|
||||||
SupportPowerChargeBar:
|
SupportPowerChargeBar:
|
||||||
@@ -1264,6 +1286,7 @@ PROC:
|
|||||||
Percentage: 50
|
Percentage: 50
|
||||||
Types: SpyInfiltrate, ThiefInfiltrate
|
Types: SpyInfiltrate, ThiefInfiltrate
|
||||||
InfiltratedNotification: CreditsStolen
|
InfiltratedNotification: CreditsStolen
|
||||||
|
InfiltratedTextNotification: Credits stolen.
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
WithIdleOverlay@TOP:
|
WithIdleOverlay@TOP:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
@@ -1326,6 +1349,7 @@ SILO:
|
|||||||
Percentage: 50
|
Percentage: 50
|
||||||
Types: ThiefInfiltrate
|
Types: ThiefInfiltrate
|
||||||
InfiltratedNotification: CreditsStolen
|
InfiltratedNotification: CreditsStolen
|
||||||
|
InfiltratedTextNotification: Credits stolen.
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
HasMinibib: true
|
HasMinibib: true
|
||||||
-WithSpriteBody:
|
-WithSpriteBody:
|
||||||
@@ -1506,6 +1530,8 @@ AFLD:
|
|||||||
Description: Reveals an area of the map.
|
Description: Reveals an area of the map.
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
EndChargeSpeechNotification: SpyPlaneReady
|
EndChargeSpeechNotification: SpyPlaneReady
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
EndChargeTextNotification: Spy plane ready.
|
||||||
CameraActor: camera.spyplane
|
CameraActor: camera.spyplane
|
||||||
CameraRemoveDelay: 150
|
CameraRemoveDelay: 150
|
||||||
UnitType: u2
|
UnitType: u2
|
||||||
@@ -1528,6 +1554,8 @@ AFLD:
|
|||||||
DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
|
DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
|
||||||
ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
|
ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
ReinforcementsArrivedTextNotification: Reinforcements have arrived.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
AllowImpassableCells: false
|
AllowImpassableCells: false
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
CameraActor: camera.paradrop
|
CameraActor: camera.paradrop
|
||||||
@@ -1547,6 +1575,7 @@ AFLD:
|
|||||||
Name: Parabombs
|
Name: Parabombs
|
||||||
Description: A squad of Badgers drop parachuted\nbombs on your target.
|
Description: A squad of Badgers drop parachuted\nbombs on your target.
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
CameraActor: camera
|
CameraActor: camera
|
||||||
CameraRemoveDelay: 150
|
CameraRemoveDelay: 150
|
||||||
UnitType: badr.bomber
|
UnitType: badr.bomber
|
||||||
@@ -1989,7 +2018,9 @@ FIX:
|
|||||||
HpPerStep: 1000
|
HpPerStep: 1000
|
||||||
Interval: 7
|
Interval: 7
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
HasMinibib: true
|
HasMinibib: true
|
||||||
|
|||||||
@@ -377,6 +377,7 @@ MCV:
|
|||||||
Facing: 384
|
Facing: 384
|
||||||
TransformSounds: placbldg.aud, build5.aud
|
TransformSounds: placbldg.aud, build5.aud
|
||||||
NoTransformNotification: BuildingCannotPlaceAudio
|
NoTransformNotification: BuildingCannotPlaceAudio
|
||||||
|
NoTransformTextNotification: Cannot deploy here.
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
RequiredForShortGame: true
|
RequiredForShortGame: true
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
|
|||||||
@@ -82,6 +82,7 @@ CHAMSPY:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
Notification: BuildingInfiltrated
|
Notification: BuildingInfiltrated
|
||||||
|
TextNotification: Building infiltrated.
|
||||||
-WithSplitAttackPaletteInfantryBody:
|
-WithSplitAttackPaletteInfantryBody:
|
||||||
WithDisguisingInfantryBody:
|
WithDisguisingInfantryBody:
|
||||||
IdleSequences: idle1, idle2
|
IdleSequences: idle1, idle2
|
||||||
|
|||||||
@@ -827,6 +827,7 @@ CAHOSP:
|
|||||||
Capturable:
|
Capturable:
|
||||||
Types: building
|
Types: building
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
|
TextNotification: Building captured.
|
||||||
ProvidesPrerequisite@BuildingName:
|
ProvidesPrerequisite@BuildingName:
|
||||||
ThrowsShrapnel@SMALL:
|
ThrowsShrapnel@SMALL:
|
||||||
Pieces: 5, 9
|
Pieces: 5, 9
|
||||||
|
|||||||
@@ -17,6 +17,7 @@
|
|||||||
^GainsExperience:
|
^GainsExperience:
|
||||||
GainsExperience:
|
GainsExperience:
|
||||||
LevelUpNotification: LevelUp
|
LevelUpNotification: LevelUp
|
||||||
|
LevelUpTextNotification: Unit promoted.
|
||||||
Conditions:
|
Conditions:
|
||||||
500: rank
|
500: rank
|
||||||
1000: rank
|
1000: rank
|
||||||
@@ -387,6 +388,7 @@
|
|||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
CaptureNotification:
|
CaptureNotification:
|
||||||
|
TextNotification: Building captured.
|
||||||
Demolishable:
|
Demolishable:
|
||||||
Condition: being-demolished
|
Condition: being-demolished
|
||||||
Sellable:
|
Sellable:
|
||||||
@@ -594,6 +596,7 @@
|
|||||||
Voice: Move
|
Voice: Move
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
DamagedByTerrain:
|
DamagedByTerrain:
|
||||||
Terrain: Tiberium, BlueTiberium
|
Terrain: Tiberium, BlueTiberium
|
||||||
Damage: 200
|
Damage: 200
|
||||||
@@ -805,6 +808,7 @@
|
|||||||
Voice: Move
|
Voice: Move
|
||||||
HiddenUnderFog:
|
HiddenUnderFog:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
BeingCapturedCondition: being-captured
|
BeingCapturedCondition: being-captured
|
||||||
Capturable:
|
Capturable:
|
||||||
@@ -921,6 +925,7 @@
|
|||||||
Voice: Move
|
Voice: Move
|
||||||
MoveIntoShroud: false
|
MoveIntoShroud: false
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
|
TextNotification: Unit lost.
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
QuantizedFacings: 0
|
QuantizedFacings: 0
|
||||||
CameraPitch: 85
|
CameraPitch: 85
|
||||||
@@ -1427,6 +1432,7 @@
|
|||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
|
SelectionTextNotification: Primary building selected.
|
||||||
WithTextDecoration@primary:
|
WithTextDecoration@primary:
|
||||||
RequiresCondition: primary
|
RequiresCondition: primary
|
||||||
Position: Top
|
Position: Top
|
||||||
|
|||||||
@@ -312,6 +312,9 @@ GAHPAD:
|
|||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
ProductionType: Air
|
ProductionType: Air
|
||||||
WithIdleOverlay@PLATFORM:
|
WithIdleOverlay@PLATFORM:
|
||||||
@@ -359,6 +362,9 @@ GADEPT:
|
|||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Palette: mouse
|
Palette: mouse
|
||||||
IsPlayerPalette: false
|
IsPlayerPalette: false
|
||||||
@@ -544,6 +550,8 @@ GAPLUG:
|
|||||||
Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||||
EndChargeSpeechNotification: IonCannonReady
|
EndChargeSpeechNotification: IonCannonReady
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
EndChargeTextNotification: Ion cannon ready.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
CameraActor: camera
|
CameraActor: camera
|
||||||
DropPodsPower:
|
DropPodsPower:
|
||||||
@@ -554,6 +562,7 @@ GAPLUG:
|
|||||||
Name: Drop Pods
|
Name: Drop Pods
|
||||||
Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
|
Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
DisplayRadarPing: true
|
DisplayRadarPing: true
|
||||||
ChargeInterval: 10000
|
ChargeInterval: 10000
|
||||||
UnitTypes: DPOD2E1, DPOD2E2
|
UnitTypes: DPOD2E1, DPOD2E2
|
||||||
|
|||||||
@@ -276,6 +276,9 @@ NAHPAD:
|
|||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
|
StartRepairingTextNotification: Repairing.
|
||||||
|
FinishRepairingNotification: UnitRepaired
|
||||||
|
FinishRepairingTextNotification: Unit repaired.
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
ProductionType: Air
|
ProductionType: Air
|
||||||
WithIdleOverlay@PLATFORM:
|
WithIdleOverlay@PLATFORM:
|
||||||
@@ -525,6 +528,9 @@ NAMISL:
|
|||||||
EndChargeSpeechNotification: ClusterMissileReady
|
EndChargeSpeechNotification: ClusterMissileReady
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
IncomingSpeechNotification: MissileLaunchDetected
|
IncomingSpeechNotification: MissileLaunchDetected
|
||||||
|
EndChargeTextNotification: Cluster missile ready.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
IncomingTextNotification: Missile launch detected.
|
||||||
LaunchSound: icbm1.aud
|
LaunchSound: icbm1.aud
|
||||||
MissileWeapon: ClusterMissile
|
MissileWeapon: ClusterMissile
|
||||||
MissileImage: ClusterMissile
|
MissileImage: ClusterMissile
|
||||||
|
|||||||
@@ -20,7 +20,9 @@ Player:
|
|||||||
BuildDurationModifier: 120
|
BuildDurationModifier: 120
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
|
ReadyTextNotification: Construction complete.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -31,7 +33,9 @@ Player:
|
|||||||
BuildDurationModifier: 120
|
BuildDurationModifier: 120
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
|
ReadyTextNotification: Construction complete.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -42,7 +46,9 @@ Player:
|
|||||||
BuildDurationModifier: 120
|
BuildDurationModifier: 120
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -53,7 +59,9 @@ Player:
|
|||||||
BuildDurationModifier: 120
|
BuildDurationModifier: 120
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -64,7 +72,9 @@ Player:
|
|||||||
BuildDurationModifier: 120
|
BuildDurationModifier: 120
|
||||||
LowPowerModifier: 300
|
LowPowerModifier: 300
|
||||||
ReadyAudio: UnitReady
|
ReadyAudio: UnitReady
|
||||||
|
ReadyTextNotification: Unit ready.
|
||||||
LimitedAudio: BuildingInProgress
|
LimitedAudio: BuildingInProgress
|
||||||
|
LimitedTextNotification: Unable to comply. Building in progress.
|
||||||
QueuedAudio: Training
|
QueuedAudio: Training
|
||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
@@ -72,6 +82,8 @@ Player:
|
|||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
NewOptionsNotification: NewOptions
|
NewOptionsNotification: NewOptions
|
||||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||||
|
NewOptionsTextNotification: New construction options.
|
||||||
|
CannotPlaceTextNotification: Cannot deploy here.
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
MissionObjectives:
|
MissionObjectives:
|
||||||
@@ -81,9 +93,11 @@ Player:
|
|||||||
ConquestVictoryConditions:
|
ConquestVictoryConditions:
|
||||||
PowerManager:
|
PowerManager:
|
||||||
SpeechNotification: LowPower
|
SpeechNotification: LowPower
|
||||||
|
TextNotification: Low power.
|
||||||
AllyRepair:
|
AllyRepair:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
InsufficientFundsNotification: InsufficientFunds
|
InsufficientFundsNotification: InsufficientFunds
|
||||||
|
InsufficientFundsTextNotification: Insufficient funds.
|
||||||
CashTickUpNotification: CashTickUp
|
CashTickUpNotification: CashTickUp
|
||||||
CashTickDownNotification: CashTickDown
|
CashTickDownNotification: CashTickDown
|
||||||
DeveloperMode:
|
DeveloperMode:
|
||||||
@@ -100,8 +114,11 @@ Player:
|
|||||||
Prerequisites: global-factundeploy
|
Prerequisites: global-factundeploy
|
||||||
FrozenActorLayer:
|
FrozenActorLayer:
|
||||||
BaseAttackNotifier:
|
BaseAttackNotifier:
|
||||||
|
TextNotification: Base under attack.
|
||||||
|
AllyTextNotification: Our ally is under attack.
|
||||||
AllyNotification: OurAllyIsUnderAttack
|
AllyNotification: OurAllyIsUnderAttack
|
||||||
HarvesterAttackNotifier:
|
HarvesterAttackNotifier:
|
||||||
|
TextNotification: Harvester under attack.
|
||||||
PlayerStatistics:
|
PlayerStatistics:
|
||||||
PlaceBeacon:
|
PlaceBeacon:
|
||||||
Palette: effect
|
Palette: effect
|
||||||
@@ -126,6 +143,7 @@ Player:
|
|||||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||||
Id: unrestricted
|
Id: unrestricted
|
||||||
ResourceStorageWarning:
|
ResourceStorageWarning:
|
||||||
|
TextNotification: Silos needed.
|
||||||
PlayerExperience:
|
PlayerExperience:
|
||||||
GameSaveViewportManager:
|
GameSaveViewportManager:
|
||||||
PlayerRadarTerrain:
|
PlayerRadarTerrain:
|
||||||
|
|||||||
@@ -73,6 +73,7 @@ ENGINEER:
|
|||||||
EngineerRepair:
|
EngineerRepair:
|
||||||
RepairsBridges:
|
RepairsBridges:
|
||||||
RepairNotification: BridgeRepaired
|
RepairNotification: BridgeRepaired
|
||||||
|
RepairTextNotification: Bridge repaired.
|
||||||
CaptureManager:
|
CaptureManager:
|
||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: building
|
CaptureTypes: building
|
||||||
|
|||||||
@@ -51,3 +51,5 @@ NAPULS:
|
|||||||
Description: Fires a pulse blast which disables\nall mechanical units in the area.
|
Description: Fires a pulse blast which disables\nall mechanical units in the area.
|
||||||
EndChargeSpeechNotification: EmPulseCannonReady
|
EndChargeSpeechNotification: EmPulseCannonReady
|
||||||
SelectTargetSpeechNotification: SelectTarget
|
SelectTargetSpeechNotification: SelectTarget
|
||||||
|
EndChargeTextNotification: EMP cannon ready.
|
||||||
|
SelectTargetTextNotification: Select target.
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ MCV:
|
|||||||
TransformSounds: place2.aud
|
TransformSounds: place2.aud
|
||||||
NoTransformSounds:
|
NoTransformSounds:
|
||||||
Voice: Move
|
Voice: Move
|
||||||
|
NoTransformNotification: BuildingCannotPlaceAudio
|
||||||
|
NoTransformTextNotification: Cannot deploy here.
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: mcv.gdi
|
Image: mcv.gdi
|
||||||
FactionImages:
|
FactionImages:
|
||||||
|
|||||||
Reference in New Issue
Block a user