Add text notifications to many in-game events
This commit is contained in:
committed by
Paul Chote
parent
ea0bcbd1cc
commit
bc676fbf78
@@ -178,4 +178,5 @@ HQ:
|
||||
MaxMoveDelay: 1000
|
||||
ActorLostNotification:
|
||||
Notification: CivilianKilled
|
||||
TextNotification: Civilian killed.
|
||||
NotifyAll: true
|
||||
|
||||
@@ -68,6 +68,10 @@ airstrike.proxy:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: EnemyPlanesApproaching
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
IncomingTextNotification: Enemy planes approaching.
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
Conditions:
|
||||
250: rank-veteran
|
||||
500: rank-veteran
|
||||
@@ -245,6 +246,7 @@
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
HiddenUnderFog:
|
||||
AttackMove:
|
||||
WithDamageOverlay:
|
||||
@@ -303,6 +305,7 @@
|
||||
HiddenUnderFog:
|
||||
Type: GroundPosition
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
Explodes:
|
||||
Weapon: HeliExplode
|
||||
EmptyWeapon: HeliExplode
|
||||
@@ -387,6 +390,7 @@
|
||||
Margin: 5, 6
|
||||
RequiresCondition: hazmatsuits
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
SpawnActorOnDeath:
|
||||
Probability: 5
|
||||
Actor: vice
|
||||
@@ -629,6 +633,7 @@
|
||||
Type: GroundPosition
|
||||
AlwaysVisibleRelationships: None
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
AttackMove:
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
@@ -652,6 +657,7 @@
|
||||
TargetTypes: Ground, Water
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
AttackMove:
|
||||
WithDamageOverlay:
|
||||
Explodes:
|
||||
@@ -697,9 +703,11 @@
|
||||
EmptyWeapon: BuildingExplode
|
||||
CaptureNotification:
|
||||
Notification: BuildingCaptured
|
||||
TextNotification: Building captured.
|
||||
NewOwnerVoice: false
|
||||
ActorLostNotification:
|
||||
Notification: BuildingLost
|
||||
TextNotification: Structure lost.
|
||||
ShakeOnDeath:
|
||||
Guardable:
|
||||
Range: 3c0
|
||||
@@ -791,6 +799,7 @@
|
||||
Types: building
|
||||
CaptureNotification:
|
||||
Notification: CivilianBuildingCaptured
|
||||
TextNotification: Civilian building captured.
|
||||
RepairableBuilding:
|
||||
RepairPercent: 40
|
||||
RepairStep: 1400
|
||||
|
||||
@@ -271,6 +271,7 @@ PVICE:
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
|
||||
STEG:
|
||||
Inherits: ^DINO
|
||||
|
||||
@@ -14,6 +14,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
TechTree:
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
@@ -24,6 +26,7 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
CashTickUpNotification: CashTickUp
|
||||
@@ -33,6 +36,8 @@ Player:
|
||||
DeveloperMode:
|
||||
CheckboxDisplayOrder: 9
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
Shroud:
|
||||
FogCheckboxDisplayOrder: 3
|
||||
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
|
||||
@@ -70,6 +75,7 @@ Player:
|
||||
Id: unrestricted
|
||||
GrantConditionOnPrerequisiteManager:
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -49,8 +49,11 @@ FACT:
|
||||
Group: Building
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -61,8 +64,11 @@ FACT:
|
||||
Group: Building
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -73,8 +79,11 @@ FACT:
|
||||
Group: Defence
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -85,8 +94,11 @@ FACT:
|
||||
Group: Defence
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -334,8 +346,11 @@ PYLE:
|
||||
Group: Infantry
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -389,8 +404,11 @@ HAND:
|
||||
Group: Infantry
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -438,6 +456,7 @@ AFLD:
|
||||
ProductionAirdrop:
|
||||
Produces: Vehicle.Nod
|
||||
ActorType: c17
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
WithBuildingBib:
|
||||
WithIdleOverlay@DISH:
|
||||
RequiresCondition: !build-incomplete
|
||||
@@ -450,7 +469,9 @@ AFLD:
|
||||
Group: Vehicle
|
||||
LowPowerModifier: 150
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -507,8 +528,11 @@ WEAP:
|
||||
Group: Vehicle
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -556,6 +580,7 @@ HPAD:
|
||||
HpPerStep: 1000
|
||||
PlayerExperience: 25
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
WithResupplyAnimation:
|
||||
RequiresCondition: !build-incomplete
|
||||
RallyPoint:
|
||||
@@ -566,8 +591,11 @@ HPAD:
|
||||
Group: Aircraft
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -578,8 +606,11 @@ HPAD:
|
||||
Group: Aircraft
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -643,6 +674,10 @@ HQ:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: EnemyPlanesApproaching
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
IncomingTextNotification: Enemy planes approaching.
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
@@ -694,6 +729,7 @@ FIX:
|
||||
Interval: 15
|
||||
PlayerExperience: 25
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
RallyPoint:
|
||||
Power:
|
||||
Amount: -20
|
||||
@@ -750,6 +786,10 @@ EYE:
|
||||
EndChargeSpeechNotification: IonCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeTextNotification: Ion cannon charging.
|
||||
EndChargeTextNotification: Ion cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
OnFireSound: ion1.aud
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera.small
|
||||
@@ -805,6 +845,11 @@ TMPL:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
LaunchSpeechNotification: NuclearWeaponLaunched
|
||||
IncomingSpeechNotification: NuclearWarheadApproaching
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Nuclear weapon available.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
LaunchTextNotification: Nuclear weapon launched.
|
||||
IncomingTextNotification: Nuclear warhead approaching.
|
||||
MissileWeapon: atomic
|
||||
MissileImage: atomic
|
||||
MissileDelay: 11
|
||||
|
||||
@@ -29,6 +29,7 @@ MCV:
|
||||
Facing: 432
|
||||
TransformSounds: constru2.aud, hvydoor1.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
Voice: Unload
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
@@ -75,6 +76,7 @@ HARV:
|
||||
Range: 4c0
|
||||
ActorLostNotification:
|
||||
Notification: HarvesterLost
|
||||
TextNotification: Harvester lost.
|
||||
SpawnActorOnDeath:
|
||||
Actor: HARV.Husk
|
||||
OwnerType: InternalName
|
||||
|
||||
@@ -113,6 +113,7 @@ sandworm:
|
||||
IgnoresCloak:
|
||||
AnnounceOnSeen:
|
||||
Notification: WormSign
|
||||
TextNotification: Worm sign.
|
||||
PingRadar: True
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
Conditions:
|
||||
200: rank-veteran
|
||||
400: rank-veteran
|
||||
@@ -212,6 +213,7 @@
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
Repairable:
|
||||
RepairActors: repair_pad
|
||||
Guard:
|
||||
@@ -352,6 +354,7 @@
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
Crushable:
|
||||
CrushSound: CRUSH1.WAV
|
||||
Guard:
|
||||
@@ -393,6 +396,7 @@
|
||||
Type: GroundPosition
|
||||
AlwaysVisibleRelationships: None
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
AttackMove:
|
||||
WithFacingSpriteBody:
|
||||
WithShadow:
|
||||
@@ -455,8 +459,11 @@
|
||||
RequiredForShortGame: true
|
||||
FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
TextNotification: Enemy building captured.
|
||||
LoseTextNotification: One of our buildings has been captured.
|
||||
ActorLostNotification:
|
||||
Notification: BuildingLost
|
||||
TextNotification: Building lost.
|
||||
ShakeOnDeath:
|
||||
Demolishable:
|
||||
Condition: being-demolished
|
||||
@@ -600,6 +607,7 @@
|
||||
PrimaryCondition: primary
|
||||
ProductionQueues: Building
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
WithTextDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -16,7 +16,9 @@ Player:
|
||||
DisplayOrder: 0
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: BuildingReady
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -27,7 +29,9 @@ Player:
|
||||
DisplayOrder: 1
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -38,7 +42,9 @@ Player:
|
||||
DisplayOrder: 2
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -49,7 +55,9 @@ Player:
|
||||
DisplayOrder: 3
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -60,6 +68,7 @@ Player:
|
||||
DisplayOrder: 4
|
||||
BuildDurationModifier: 212
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: OrderPlaced
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -68,7 +77,9 @@ Player:
|
||||
DisplayOrder: 5
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -77,13 +88,17 @@ Player:
|
||||
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
|
||||
Type: Upgrade
|
||||
ReadyAudio: NewOptions
|
||||
ReadyTextNotification: New construction options.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
QueuedAudio: Upgrading
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot build here.
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -94,15 +109,19 @@ Player:
|
||||
PowerManager:
|
||||
AdviceInterval: 26000
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
SelectableCash: 2500, 5000, 7000, 10000, 20000
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
CheckboxDisplayOrder: 8
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
Shroud:
|
||||
FogCheckboxDisplayOrder: 3
|
||||
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
|
||||
@@ -114,6 +133,7 @@ Player:
|
||||
Prerequisites: global-auto-concrete
|
||||
FrozenActorLayer:
|
||||
HarvesterAttackNotifier:
|
||||
TextNotification: Harvester under attack.
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
ProvidesPrerequisite@atreides:
|
||||
@@ -158,6 +178,7 @@ Player:
|
||||
GrantConditionOnPrerequisiteManager:
|
||||
ResourceStorageWarning:
|
||||
AdviceInterval: 26000
|
||||
TextNotification: Silos needed.
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -608,6 +608,7 @@ starport:
|
||||
ProductionAirdrop:
|
||||
Produces: Starport
|
||||
ActorType: frigate
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
RenderSprites:
|
||||
Image: starport.ordos
|
||||
FactionImages:
|
||||
@@ -836,7 +837,9 @@ repair_pad:
|
||||
Interval: 10
|
||||
HpPerStep: 800
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
PlayerExperience: 15
|
||||
RallyPoint:
|
||||
RenderSprites:
|
||||
@@ -929,6 +932,8 @@ high_tech_factory:
|
||||
ArrowSequence: arrow
|
||||
CircleSequence: circles
|
||||
SupportPowerPaletteOrder: 10
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
Power:
|
||||
Amount: -75
|
||||
GrantConditionOnPrerequisite@UPGRADEABLE:
|
||||
@@ -1065,6 +1070,10 @@ palace:
|
||||
BeginChargeSpeechNotification: DeathHandMissilePrepping
|
||||
EndChargeSpeechNotification: DeathHandMissileReady
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
BeginChargeTextNotification: Death Hand missile prepping.
|
||||
EndChargeTextNotification: Death Hand missile ready.
|
||||
IncomingTextNotification: Missile launch detected.
|
||||
SelectTargetTextNotification: Select target.
|
||||
MissileWeapon: deathhand
|
||||
MissileImage: deathhand
|
||||
MissileDelay: 18
|
||||
@@ -1091,8 +1100,11 @@ palace:
|
||||
Actors: fremen, fremen
|
||||
Type: Fremen
|
||||
ChargeInterval: 2250
|
||||
EndChargeTextNotification: Fremen ready.
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
OrderName: ProduceActorPower.Fremen
|
||||
SupportPowerPaletteOrder: 20
|
||||
ProduceActorPower@saboteur:
|
||||
@@ -1105,8 +1117,11 @@ palace:
|
||||
Actors: saboteur
|
||||
Type: Saboteur
|
||||
ChargeInterval: 2250
|
||||
EndChargeTextNotification: Saboteur ready.
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
OrderName: ProduceActorPower.Saboteur
|
||||
SupportPowerPaletteOrder: 30
|
||||
Exit@1:
|
||||
|
||||
@@ -35,6 +35,7 @@ mcv:
|
||||
Offset: -1,-1
|
||||
TransformSounds: BUILD1.WAV
|
||||
NoTransformNotification: CannotDeploy
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
SpawnActorOnDeath:
|
||||
Actor: mcv.husk
|
||||
OwnerType: InternalName
|
||||
|
||||
@@ -97,9 +97,14 @@ Player:
|
||||
Name: Invulnerability
|
||||
Description: Makes a unit invulnerable\nfor 3 seconds.
|
||||
Duration: 75
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
BeginChargeSound: ironchg1.aud
|
||||
EndChargeSound: ironrdy1.aud
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: IronCurtainCharging
|
||||
EndChargeSpeechNotification: IronCurtainReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Iron curtain charging.
|
||||
EndChargeTextNotification: Iron curtain ready.
|
||||
Condition: invulnerability
|
||||
Sequence: idle
|
||||
OnFireSound: ironcur9.aud
|
||||
|
||||
@@ -164,6 +164,7 @@ MOBILETENT:
|
||||
Facing: 384
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
RenderSprites:
|
||||
Image: TRUK
|
||||
|
||||
|
||||
@@ -59,6 +59,8 @@ powerproxy.spyplane:
|
||||
OneShot: true
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Spy plane ready.
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
Conditions:
|
||||
200: rank-veteran
|
||||
400: rank-veteran
|
||||
@@ -267,6 +268,7 @@
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
ProximityCaptor:
|
||||
Types: Vehicle
|
||||
GpsDot:
|
||||
@@ -283,7 +285,9 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
TextNotification: Unit stolen.
|
||||
LoseNotification: UnitLost
|
||||
LoseTextNotification: Unit lost.
|
||||
MustBeDestroyed:
|
||||
Voiced:
|
||||
VoiceSet: VehicleVoice
|
||||
@@ -367,6 +371,7 @@
|
||||
RequiresCondition: disable-experience
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
GpsDot:
|
||||
String: Infantry
|
||||
Crushable:
|
||||
@@ -513,6 +518,7 @@
|
||||
AttackMove:
|
||||
ActorLostNotification:
|
||||
Notification: NavalUnitLost
|
||||
TextNotification: Naval unit lost.
|
||||
ProximityCaptor:
|
||||
Types: Ship
|
||||
Chronoshiftable:
|
||||
@@ -573,6 +579,7 @@
|
||||
Guardable:
|
||||
ActorLostNotification:
|
||||
Notification: AirUnitLost
|
||||
TextNotification: Airborne unit lost.
|
||||
ProximityCaptor:
|
||||
Types: Plane
|
||||
EjectOnDeath:
|
||||
@@ -607,7 +614,9 @@
|
||||
RequiresCondition: !airborne
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
TextNotification: Unit stolen.
|
||||
LoseNotification: UnitLost
|
||||
LoseTextNotification: Unit lost.
|
||||
|
||||
^Plane:
|
||||
Inherits: ^NeutralPlane
|
||||
@@ -666,6 +675,7 @@
|
||||
Weapon: BuildingExplode
|
||||
EmptyWeapon: BuildingExplode
|
||||
CaptureNotification:
|
||||
TextNotification: Structure captured.
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types: Building
|
||||
@@ -1306,6 +1316,7 @@
|
||||
PrimaryBuilding:
|
||||
PrimaryCondition: primary
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
WithDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -332,6 +332,7 @@ SPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
PlayerExperience: 50
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
@@ -625,6 +626,7 @@ THF:
|
||||
Infiltrates:
|
||||
Types: ThiefInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
PlayerExperience: 50
|
||||
Voiced:
|
||||
VoiceSet: ThiefVoice
|
||||
|
||||
@@ -351,6 +351,7 @@ powerproxy.parabombs:
|
||||
AllowMultiple: true
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
QuantizedFacings: 8
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: pbmbicon
|
||||
@@ -369,6 +370,8 @@ powerproxy.sonarpulse:
|
||||
ChargeInterval: 750
|
||||
EndChargeSpeechNotification: SonarPulseReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: Sonar pulse ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
Actor: sonar
|
||||
Terrain: Water
|
||||
AllowUnderShroud: false
|
||||
@@ -387,6 +390,7 @@ powerproxy.paratroopers:
|
||||
Description: A Badger drops a squad of infantry\nanywhere on the map.
|
||||
DropItems: E1,E1,E1,E3,E3
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
AllowImpassableCells: false
|
||||
QuantizedFacings: 8
|
||||
CameraActor: camera.paradrop
|
||||
|
||||
@@ -17,8 +17,11 @@ Player:
|
||||
DisplayOrder: 0
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -28,8 +31,11 @@ Player:
|
||||
DisplayOrder: 1
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -39,8 +45,11 @@ Player:
|
||||
DisplayOrder: 3
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -51,8 +60,11 @@ Player:
|
||||
DisplayOrder: 2
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -62,8 +74,11 @@ Player:
|
||||
DisplayOrder: 5
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -73,8 +88,11 @@ Player:
|
||||
DisplayOrder: 4
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -82,6 +100,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -91,9 +111,11 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
@@ -124,6 +146,8 @@ Player:
|
||||
Prerequisites: global-reusable-engineers
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
ProvidesTechPrerequisite@infonly:
|
||||
@@ -152,6 +176,7 @@ Player:
|
||||
Image: iconchevrons
|
||||
Sequence: veteran
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -44,6 +44,11 @@ MSLO:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: AbombLaunchDetected
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: A-bomb prepping.
|
||||
EndChargeTextNotification: A-bomb ready.
|
||||
IncomingTextNotification: A-bomb launch detected.
|
||||
MissileWeapon: atomic
|
||||
MissileImage: atomic
|
||||
MissileDelay: 5
|
||||
@@ -206,7 +211,9 @@ SPEN:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
PlayerExperience: 15
|
||||
RallyPoint:
|
||||
ForceSetType: Ship
|
||||
@@ -321,7 +328,9 @@ SYRD:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
PlayerExperience: 15
|
||||
RallyPoint:
|
||||
ForceSetType: Ship
|
||||
@@ -425,6 +434,10 @@ IRON:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: IronCurtainCharging
|
||||
EndChargeSpeechNotification: IronCurtainReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Iron curtain charging.
|
||||
EndChargeTextNotification: Iron curtain ready.
|
||||
DisplayRadarPing: True
|
||||
Condition: invulnerability
|
||||
OnFireSound: ironcur9.aud
|
||||
@@ -495,6 +508,10 @@ PDOX:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: ChronosphereCharging
|
||||
EndChargeSpeechNotification: ChronosphereReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Chronosphere charging.
|
||||
EndChargeTextNotification: Chronosphere ready.
|
||||
Duration: 400
|
||||
KillCargo: true
|
||||
DisplayRadarPing: True
|
||||
@@ -513,6 +530,10 @@ PDOX:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: ChronosphereCharging
|
||||
EndChargeSpeechNotification: ChronosphereReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Chronosphere charging.
|
||||
EndChargeTextNotification: Chronosphere ready.
|
||||
Duration: 400
|
||||
KillCargo: true
|
||||
DisplayRadarPing: True
|
||||
@@ -985,6 +1006,7 @@ ATEK:
|
||||
Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
|
||||
RevealDelay: 375
|
||||
LaunchSpeechNotification: SatelliteLaunched
|
||||
LaunchTextNotification: Satellite launched.
|
||||
DisplayTimerRelationships: Ally, Neutral, Enemy
|
||||
SupportPowerPaletteOrder: 90
|
||||
SupportPowerChargeBar:
|
||||
@@ -1264,6 +1286,7 @@ PROC:
|
||||
Percentage: 50
|
||||
Types: SpyInfiltrate, ThiefInfiltrate
|
||||
InfiltratedNotification: CreditsStolen
|
||||
InfiltratedTextNotification: Credits stolen.
|
||||
WithBuildingBib:
|
||||
WithIdleOverlay@TOP:
|
||||
RequiresCondition: !build-incomplete
|
||||
@@ -1326,6 +1349,7 @@ SILO:
|
||||
Percentage: 50
|
||||
Types: ThiefInfiltrate
|
||||
InfiltratedNotification: CreditsStolen
|
||||
InfiltratedTextNotification: Credits stolen.
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
-WithSpriteBody:
|
||||
@@ -1506,6 +1530,8 @@ AFLD:
|
||||
Description: Reveals an area of the map.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Spy plane ready.
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
@@ -1528,6 +1554,8 @@ AFLD:
|
||||
DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
|
||||
ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
ReinforcementsArrivedTextNotification: Reinforcements have arrived.
|
||||
SelectTargetTextNotification: Select target.
|
||||
AllowImpassableCells: false
|
||||
QuantizedFacings: 8
|
||||
CameraActor: camera.paradrop
|
||||
@@ -1547,6 +1575,7 @@ AFLD:
|
||||
Name: Parabombs
|
||||
Description: A squad of Badgers drop parachuted\nbombs on your target.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
CameraActor: camera
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: badr.bomber
|
||||
@@ -1989,7 +2018,9 @@ FIX:
|
||||
HpPerStep: 1000
|
||||
Interval: 7
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
PlayerExperience: 15
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
|
||||
@@ -377,6 +377,7 @@ MCV:
|
||||
Facing: 384
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
BaseBuilding:
|
||||
|
||||
@@ -82,6 +82,7 @@ CHAMSPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
-WithSplitAttackPaletteInfantryBody:
|
||||
WithDisguisingInfantryBody:
|
||||
IdleSequences: idle1, idle2
|
||||
|
||||
@@ -827,6 +827,7 @@ CAHOSP:
|
||||
Capturable:
|
||||
Types: building
|
||||
CaptureNotification:
|
||||
TextNotification: Building captured.
|
||||
ProvidesPrerequisite@BuildingName:
|
||||
ThrowsShrapnel@SMALL:
|
||||
Pieces: 5, 9
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
Conditions:
|
||||
500: rank
|
||||
1000: rank
|
||||
@@ -387,6 +388,7 @@
|
||||
OwnerLostAction:
|
||||
Action: Kill
|
||||
CaptureNotification:
|
||||
TextNotification: Building captured.
|
||||
Demolishable:
|
||||
Condition: being-demolished
|
||||
Sellable:
|
||||
@@ -594,6 +596,7 @@
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
DamagedByTerrain:
|
||||
Terrain: Tiberium, BlueTiberium
|
||||
Damage: 200
|
||||
@@ -805,6 +808,7 @@
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
CaptureManager:
|
||||
BeingCapturedCondition: being-captured
|
||||
Capturable:
|
||||
@@ -921,6 +925,7 @@
|
||||
Voice: Move
|
||||
MoveIntoShroud: false
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 0
|
||||
CameraPitch: 85
|
||||
@@ -1427,6 +1432,7 @@
|
||||
PrimaryBuilding:
|
||||
PrimaryCondition: primary
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
WithTextDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -312,6 +312,9 @@ GAHPAD:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
ProductionBar:
|
||||
ProductionType: Air
|
||||
WithIdleOverlay@PLATFORM:
|
||||
@@ -359,6 +362,9 @@ GADEPT:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
RallyPoint:
|
||||
Palette: mouse
|
||||
IsPlayerPalette: false
|
||||
@@ -544,6 +550,8 @@ GAPLUG:
|
||||
Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||
EndChargeSpeechNotification: IonCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: Ion cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
DropPodsPower:
|
||||
@@ -554,6 +562,7 @@ GAPLUG:
|
||||
Name: Drop Pods
|
||||
Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
DisplayRadarPing: true
|
||||
ChargeInterval: 10000
|
||||
UnitTypes: DPOD2E1, DPOD2E2
|
||||
|
||||
@@ -276,6 +276,9 @@ NAHPAD:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 15
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
ProductionBar:
|
||||
ProductionType: Air
|
||||
WithIdleOverlay@PLATFORM:
|
||||
@@ -525,6 +528,9 @@ NAMISL:
|
||||
EndChargeSpeechNotification: ClusterMissileReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
EndChargeTextNotification: Cluster missile ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
IncomingTextNotification: Missile launch detected.
|
||||
LaunchSound: icbm1.aud
|
||||
MissileWeapon: ClusterMissile
|
||||
MissileImage: ClusterMissile
|
||||
|
||||
@@ -20,7 +20,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -31,7 +33,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -42,7 +46,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -53,7 +59,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -64,7 +72,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -72,6 +82,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -81,9 +93,11 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
@@ -100,8 +114,11 @@ Player:
|
||||
Prerequisites: global-factundeploy
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
AllyNotification: OurAllyIsUnderAttack
|
||||
HarvesterAttackNotifier:
|
||||
TextNotification: Harvester under attack.
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
Palette: effect
|
||||
@@ -126,6 +143,7 @@ Player:
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||
Id: unrestricted
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -73,6 +73,7 @@ ENGINEER:
|
||||
EngineerRepair:
|
||||
RepairsBridges:
|
||||
RepairNotification: BridgeRepaired
|
||||
RepairTextNotification: Bridge repaired.
|
||||
CaptureManager:
|
||||
Captures:
|
||||
CaptureTypes: building
|
||||
|
||||
@@ -51,3 +51,5 @@ NAPULS:
|
||||
Description: Fires a pulse blast which disables\nall mechanical units in the area.
|
||||
EndChargeSpeechNotification: EmPulseCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: EMP cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
|
||||
@@ -34,6 +34,8 @@ MCV:
|
||||
TransformSounds: place2.aud
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
RenderSprites:
|
||||
Image: mcv.gdi
|
||||
FactionImages:
|
||||
|
||||
Reference in New Issue
Block a user