fix indents everywhere
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@@ -19,21 +19,21 @@ namespace OpenRA.Orders
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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a =>
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a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority
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: int.MinValue)
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.FirstOrDefault();
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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a =>
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a.Info.Traits.Contains<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority
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: int.MinValue)
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.FirstOrDefault();
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Where(o => o != null)
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.ToArray();
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.self).Distinct();
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var actorsInvolved = orders.Select(o => o.self).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false)
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{
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@@ -41,8 +41,8 @@ namespace OpenRA.Orders
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};
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foreach (var o in orders)
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yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
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foreach (var o in orders)
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yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
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}
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public void Tick( World world ) { }
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