fix indents everywhere

This commit is contained in:
Chris Forbes
2011-10-18 15:10:17 +13:00
parent 227bbc109e
commit bc6af1841b
180 changed files with 2707 additions and 2707 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Cnc.Widgets
[ObjectCreator.UseCtor]
public ProductionPaletteWidget([ObjectCreator.Param] World world,
[ObjectCreator.Param] WorldRenderer worldRenderer)
[ObjectCreator.Param] WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Cnc.Widgets
.ToDictionary(
u => u.Name,
u => Game.modData.SpriteLoader.LoadAllSprites(
u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
overlayFont = Game.Renderer.Fonts["TinyBold"];
holdOffset = new float2(32,24) - overlayFont.Measure("On Hold") / 2;
@@ -257,21 +257,21 @@ namespace OpenRA.Mods.Cnc.Widgets
var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
if (first.Done)
overlayFont.DrawTextWithContrast("Ready",
icon.Pos + readyOffset,
Color.White, Color.Black, 1);
icon.Pos + readyOffset,
Color.White, Color.Black, 1);
else if (first.Paused)
overlayFont.DrawTextWithContrast("On Hold",
icon.Pos + holdOffset,
Color.White, Color.Black, 1);
icon.Pos + holdOffset,
Color.White, Color.Black, 1);
else if (!waiting)
overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual),
icon.Pos + timeOffset,
Color.White, Color.Black, 1);
icon.Pos + timeOffset,
Color.White, Color.Black, 1);
if (total > 1 || waiting)
overlayFont.DrawTextWithContrast(total.ToString(),
icon.Pos + queuedOffset,
Color.White, Color.Black, 1);
icon.Pos + queuedOffset,
Color.White, Color.Black, 1);
}
}
}