fix indents everywhere
This commit is contained in:
@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA.Activities
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int Range;
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bool AllowMovement;
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int nextPathTime;
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int nextPathTime;
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const int delayBetweenPathingAttempts = 20;
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const int delaySpread = 5;
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const int delayBetweenPathingAttempts = 20;
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const int delaySpread = 5;
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public Attack(Target target, int range, bool allowMovement)
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{
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@@ -58,16 +58,16 @@ namespace OpenRA.Mods.RA.Activities
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if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
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return NextActivity;
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if (!Combat.IsInRange(self.CenterLocation, Range, Target))
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{
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if (--nextPathTime > 0)
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return this;
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if (!Combat.IsInRange(self.CenterLocation, Range, Target))
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{
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if (--nextPathTime > 0)
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return this;
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nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
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delayBetweenPathingAttempts + delaySpread);
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nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
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delayBetweenPathingAttempts + delaySpread);
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return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
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}
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return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
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}
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var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
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if (facing.Facing != desiredFacing)
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@@ -14,30 +14,30 @@ using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA.Activities
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{
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class DonateSupplies : Activity
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{
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Actor target;
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int payload;
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class DonateSupplies : Activity
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{
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Actor target;
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int payload;
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public DonateSupplies(Actor target, int payload)
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{
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this.target = target;
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this.payload = payload;
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}
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public DonateSupplies(Actor target, int payload)
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{
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this.target = target;
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this.payload = payload;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (!target.OccupiesSpace.OccupiedCells().Any(x => x.First == self.Location))
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return NextActivity;
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (!target.OccupiesSpace.OccupiedCells().Any(x => x.First == self.Location))
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return NextActivity;
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target.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(payload);
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self.Destroy();
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target.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(payload);
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self.Destroy();
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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self.World.AddFrameEndTask(w => w.Add(new CashTick(payload, 30, 2, target.CenterLocation, target.Owner.ColorRamp.GetColor(0))));
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return this;
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}
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}
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return this;
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}
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}
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}
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@@ -17,10 +17,10 @@ namespace OpenRA.Mods.RA.Activities
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{
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Target Target;
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int Range;
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int nextPathTime;
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int nextPathTime;
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const int delayBetweenPathingAttempts = 20;
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const int delaySpread = 5;
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const int delayBetweenPathingAttempts = 20;
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const int delaySpread = 5;
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public Follow(Target target, int range)
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{
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@@ -36,12 +36,12 @@ namespace OpenRA.Mods.RA.Activities
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var inRange = ( Util.CellContaining( Target.CenterLocation ) - self.Location ).LengthSquared < Range * Range;
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if( inRange ) return this;
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if (--nextPathTime > 0) return this;
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if (--nextPathTime > 0) return this;
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nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
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delayBetweenPathingAttempts + delaySpread);
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nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
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delayBetweenPathingAttempts + delaySpread);
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var mobile = self.Trait<Mobile>();
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var mobile = self.Trait<Mobile>();
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return Util.SequenceActivities( mobile.MoveWithinRange( Target, Range ), this );
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}
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}
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@@ -17,16 +17,16 @@ namespace OpenRA.Mods.RA.Activities
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public class Rearm : Activity
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{
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readonly LimitedAmmo limitedAmmo;
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int ticksPerPip = 25 * 2;
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int remainingTicks = 25 * 2;
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int ticksPerPip = 25 * 2;
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int remainingTicks = 25 * 2;
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public Rearm(Actor self)
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{
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public Rearm(Actor self)
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{
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limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null)
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ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
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remainingTicks = ticksPerPip;
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}
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ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
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remainingTicks = ticksPerPip;
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}
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public override Activity Tick(Actor self)
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{
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@@ -31,8 +31,8 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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if (refund > 0 && self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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self.World.AddFrameEndTask(
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if (refund > 0 && self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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self.World.AddFrameEndTask(
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w => w.Add(new CashTick(refund, 30, 2,
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self.CenterLocation,
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self.Owner.ColorRamp.GetColor(0))));
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