fix indents everywhere

This commit is contained in:
Chris Forbes
2011-10-18 15:10:17 +13:00
parent 227bbc109e
commit bc6af1841b
180 changed files with 2707 additions and 2707 deletions

View File

@@ -22,10 +22,10 @@ namespace OpenRA.Mods.RA.Activities
int Range;
bool AllowMovement;
int nextPathTime;
int nextPathTime;
const int delayBetweenPathingAttempts = 20;
const int delaySpread = 5;
const int delayBetweenPathingAttempts = 20;
const int delaySpread = 5;
public Attack(Target target, int range, bool allowMovement)
{
@@ -58,16 +58,16 @@ namespace OpenRA.Mods.RA.Activities
if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
return NextActivity;
if (!Combat.IsInRange(self.CenterLocation, Range, Target))
{
if (--nextPathTime > 0)
return this;
if (!Combat.IsInRange(self.CenterLocation, Range, Target))
{
if (--nextPathTime > 0)
return this;
nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
delayBetweenPathingAttempts + delaySpread);
nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
delayBetweenPathingAttempts + delaySpread);
return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
}
return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
}
var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
if (facing.Facing != desiredFacing)