fix indents everywhere

This commit is contained in:
Chris Forbes
2011-10-18 15:10:17 +13:00
parent 227bbc109e
commit bc6af1841b
180 changed files with 2707 additions and 2707 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
var aircraft = self.Trait<IMove>();
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10
&& self.Owner.WinState != WinState.Lost)
&& self.Owner.WinState != WinState.Lost)
{
self.World.AddFrameEndTask(w => w.Add(
new Parachute(pilot.Owner,

View File

@@ -13,25 +13,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class FlyCircle : Activity
{
public override Activity Tick(Actor self)
{
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
public class FlyCircle : Activity
{
public override Activity Tick(Actor self)
{
var cruiseAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
if (IsCanceled) return NextActivity;
if (IsCanceled) return NextActivity;
var aircraft = self.Trait<Aircraft>();
var aircraft = self.Trait<Aircraft>();
var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
if (aircraft.Altitude == cruiseAltitude)
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
var desiredFacing = aircraft.Facing + 64; // we can't possibly turn this fast.
if (aircraft.Altitude == cruiseAltitude)
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
if (aircraft.Altitude < cruiseAltitude)
++aircraft.Altitude;
if (aircraft.Altitude < cruiseAltitude)
++aircraft.Altitude;
FlyUtil.Fly(self, cruiseAltitude);
return this;
}
}
FlyUtil.Fly(self, cruiseAltitude);
return this;
}
}
}

View File

@@ -34,29 +34,29 @@ namespace OpenRA.Mods.RA.Air
}
else
{
// nowhere to land, pick something friendly and circle over it.
// nowhere to land, pick something friendly and circle over it.
// i'd prefer something we own
var someBuilding = self.World.ActorsWithTrait<Building>()
.Select( a => a.Actor )
.FirstOrDefault(a => a.Owner == self.Owner);
// i'd prefer something we own
var someBuilding = self.World.ActorsWithTrait<Building>()
.Select( a => a.Actor )
.FirstOrDefault(a => a.Owner == self.Owner);
// failing that, something unlikely to shoot at us
if (someBuilding == null)
someBuilding = self.World.ActorsWithTrait<Building>()
.Select( a => a.Actor )
.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally);
// failing that, something unlikely to shoot at us
if (someBuilding == null)
someBuilding = self.World.ActorsWithTrait<Building>()
.Select( a => a.Actor )
.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally);
if (someBuilding == null)
{
// ... going down the garden to eat worms ...
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
return;
}
if (someBuilding == null)
{
// ... going down the garden to eat worms ...
self.QueueActivity(new FlyOffMap());
self.QueueActivity(new RemoveSelf());
return;
}
self.QueueActivity(Fly.ToCell(someBuilding.Location));
self.QueueActivity(new FlyCircle());
self.QueueActivity(Fly.ToCell(someBuilding.Location));
self.QueueActivity(new FlyCircle());
}
}
}

View File

@@ -15,25 +15,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class TargetableAircraftInfo : TargetableUnitInfo, Requires<AircraftInfo>
{
public readonly string[] GroundedTargetTypes = { };
public override object Create(ActorInitializer init) { return new TargetableAircraft(init.self, this); }
}
public class TargetableAircraftInfo : TargetableUnitInfo, Requires<AircraftInfo>
{
public readonly string[] GroundedTargetTypes = { };
public override object Create(ActorInitializer init) { return new TargetableAircraft(init.self, this); }
}
public class TargetableAircraft : TargetableUnit<TargetableAircraftInfo>
{
Aircraft Aircraft;
public TargetableAircraft(Actor self, TargetableAircraftInfo info)
: base(self, info)
{
Aircraft = self.Trait<Aircraft>();
}
public class TargetableAircraft : TargetableUnit<TargetableAircraftInfo>
{
Aircraft Aircraft;
public TargetableAircraft(Actor self, TargetableAircraftInfo info)
: base(self, info)
{
Aircraft = self.Trait<Aircraft>();
}
public override string[] TargetTypes
{
get { return (Aircraft.Altitude > 0) ? info.TargetTypes
: info.GroundedTargetTypes; }
}
}
public override string[] TargetTypes
{
get { return (Aircraft.Altitude > 0) ? info.TargetTypes
: info.GroundedTargetTypes; }
}
}
}