fix indents everywhere

This commit is contained in:
Chris Forbes
2011-10-18 15:10:17 +13:00
parent 227bbc109e
commit bc6af1841b
180 changed files with 2707 additions and 2707 deletions

View File

@@ -31,10 +31,10 @@ namespace OpenRA.Mods.RA.Effects
public readonly bool Proximity = false;
public readonly float Angle = 0;
public readonly int TrailInterval = 2;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1;
public IEffect Create(ProjectileArgs args) { return new Bullet( this, args ); }
}
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
Animation anim;
const int BaseBulletSpeed = 100; /* pixels / 40ms frame */
ContrailHistory Trail;
ContrailHistory Trail;
public Bullet(BulletInfo info, ProjectileArgs args)
{
@@ -67,12 +67,12 @@ namespace OpenRA.Mods.RA.Effects
anim.PlayRepeating("idle");
}
if (Info.ContrailLength > 0)
{
Trail = new ContrailHistory(Info.ContrailLength,
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
Info.ContrailDelay);
}
if (Info.ContrailLength > 0)
{
Trail = new ContrailHistory(Info.ContrailLength,
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
Info.ContrailDelay);
}
}
int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
@@ -123,8 +123,8 @@ namespace OpenRA.Mods.RA.Effects
ticksToNextSmoke = Info.TrailInterval;
}
if (Trail != null)
Trail.Tick(highPos);
if (Trail != null)
Trail.Tick(highPos);
}
if (!Info.High) // check for hitting a wall
@@ -144,35 +144,35 @@ namespace OpenRA.Mods.RA.Effects
const float height = .1f;
public IEnumerable<Renderable> Render()
{
if (anim != null)
{
var at = (float)t / TotalTime();
public IEnumerable<Renderable> Render()
{
if (anim != null)
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude);
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src, Args.dest, at) - new float2(0, altitude);
if (Args.firedBy.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(pos)))
{
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
if (Args.firedBy.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(pos)))
{
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
}
}
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
}
}
if (Trail != null)
Trail.Render(Args.firedBy);
}
if (Trail != null)
Trail.Render(Args.firedBy);
}
void Explode( World world )
{

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public readonly int[] ContrailOffset = {0, 0};
public readonly int TrailLength = 20;
public readonly Color Color = Color.White;
public readonly Color Color = Color.White;
public readonly bool UsePlayerColor = true;
public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
@@ -45,64 +45,64 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
history.Tick(self.CenterLocation - new int2(0, move.Altitude)
history.Tick(self.CenterLocation - new int2(0, move.Altitude)
- Combat.GetTurretPosition(self, facing, contrailTurret));
}
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(self); }
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(self); }
}
class ContrailHistory
{
List<float2> positions = new List<float2>();
readonly int TrailLength;
readonly Color Color;
readonly int StartSkip;
class ContrailHistory
{
List<float2> positions = new List<float2>();
readonly int TrailLength;
readonly Color Color;
readonly int StartSkip;
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0));
return PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White);
}
public static Color ChooseColor(Actor self)
{
var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0));
return PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White);
}
public ContrailHistory(int trailLength, Color color)
: this(trailLength, color, 0) { }
public ContrailHistory(int trailLength, Color color)
: this(trailLength, color, 0) { }
public ContrailHistory(int trailLength, Color color, int startSkip)
{
this.TrailLength = trailLength;
this.Color = color;
this.StartSkip = startSkip;
}
public ContrailHistory(int trailLength, Color color, int startSkip)
{
this.TrailLength = trailLength;
this.Color = color;
this.StartSkip = startSkip;
}
public void Tick(float2 currentPos)
{
positions.Add(currentPos);
if (positions.Count >= TrailLength)
positions.RemoveAt(0);
}
public void Tick(float2 currentPos)
{
positions.Add(currentPos);
if (positions.Count >= TrailLength)
positions.RemoveAt(0);
}
public void Render(Actor self)
{
Color trailStart = Color;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R,
trailStart.G, trailStart.B);
public void Render(Actor self)
{
Color trailStart = Color;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R,
trailStart.G, trailStart.B);
for (int i = positions.Count - 1 - StartSkip; i >= 1; --i)
{
var conPos = positions[i];
var nextPos = positions[i - 1];
for (int i = positions.Count - 1 - StartSkip; i >= 1; --i)
{
var conPos = positions[i];
var nextPos = positions[i - 1];
if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
trailStart = trailEnd;
trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
trailStart.G, trailStart.B);
}
}
}
}
trailStart = trailEnd;
trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
trailStart.G, trailStart.B);
}
}
}
}
}

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Mods.RA.Effects
public readonly int RangeLimit = 0;
public readonly bool TurboBoost = false;
public readonly int TrailInterval = 2;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
public readonly int ContrailDelay = 1;
public IEffect Create(ProjectileArgs args) { return new Missile( this, args ); }
}
@@ -54,33 +54,33 @@ namespace OpenRA.Mods.RA.Effects
int Facing;
int t;
int Altitude;
ContrailHistory Trail;
ContrailHistory Trail;
public Missile(MissileInfo info, ProjectileArgs args)
{
Info = info;
Args = args;
public Missile(MissileInfo info, ProjectileArgs args)
{
Info = info;
Args = args;
SubPxPosition = 1024 * Args.src;
Altitude = Args.srcAltitude;
Facing = Args.facing;
SubPxPosition = 1024 * Args.src;
Altitude = Args.srcAltitude;
Facing = Args.facing;
if (info.Inaccuracy > 0)
offset = (info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
if (info.Inaccuracy > 0)
offset = (info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
if (Info.Image != null)
{
anim = new Animation(Info.Image, () => Facing);
anim.PlayRepeating("idle");
}
if (Info.Image != null)
{
anim = new Animation(Info.Image, () => Facing);
anim.PlayRepeating("idle");
}
if (Info.ContrailLength > 0)
{
Trail = new ContrailHistory(Info.ContrailLength,
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
Info.ContrailDelay);
}
}
if (Info.ContrailLength > 0)
{
Trail = new ContrailHistory(Info.ContrailLength,
Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
Info.ContrailDelay);
}
}
// In pixels
const int MissileCloseEnough = 7;
@@ -140,8 +140,8 @@ namespace OpenRA.Mods.RA.Effects
Explode(world);
}
if (Trail != null)
Trail.Tick(PxPosition - new float2(0,Altitude));
if (Trail != null)
Trail.Tick(PxPosition - new float2(0,Altitude));
}
void Explode(World world)
@@ -154,12 +154,12 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<Renderable> Render()
{
if (Args.firedBy.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(PxPosition.ToFloat2())))
yield return new Renderable(anim.Image,PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
if (Args.firedBy.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(PxPosition.ToFloat2())))
yield return new Renderable(anim.Image,PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
if (Trail != null)
Trail.Render(Args.firedBy);
if (Trail != null)
Trail.Render(Args.firedBy);
}
}
}