fix indents everywhere
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@@ -129,22 +129,22 @@ namespace OpenRA.Mods.RA
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if (!HasAdequatePower()) /* try to maintain 20% excess power */
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{
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if (!buildPower) return null;
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if (!buildPower) return null;
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/* find the best thing we can build which produces power */
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return buildableThings.Where(a => GetPowerProvidedBy(a) > 0)
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.OrderByDescending(a => GetPowerProvidedBy(a)).FirstOrDefault();
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}
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var myBuildings = p.World
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.ActorsWithTrait<Building>()
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.Where( a => a.Actor.Owner == p )
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.Select(a => a.Actor.Info.Name).ToArray();
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var myBuildings = p.World
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.ActorsWithTrait<Building>()
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.Where( a => a.Actor.Owner == p )
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.Select(a => a.Actor.Info.Name).ToArray();
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foreach (var frac in Info.BuildingFractions)
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if (buildableThings.Any(b => b.Name == frac.Key))
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if (myBuildings.Count(a => a == frac.Key) < frac.Value * myBuildings.Length &&
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playerPower.ExcessPower >= Rules.Info[frac.Key].Traits.Get<BuildingInfo>().Power)
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playerPower.ExcessPower >= Rules.Info[frac.Key].Traits.Get<BuildingInfo>().Power)
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return Rules.Info[frac.Key];
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return null;
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@@ -206,7 +206,7 @@ namespace OpenRA.Mods.RA
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//A bunch of hardcoded lists to keep track of which units are doing what.
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List<Actor> unitsHangingAroundTheBase = new List<Actor>();
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List<Actor> attackForce = new List<Actor>();
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int2? attackTarget;
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int2? attackTarget;
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//Units that the ai already knows about. Any unit not on this list needs to be given a role.
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List<Actor> activeUnits = new List<Actor>();
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@@ -335,7 +335,7 @@ namespace OpenRA.Mods.RA
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{
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var buildings = self.World.ActorsWithTrait<RallyPoint>()
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.Where(rp => rp.Actor.Owner == p &&
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!IsRallyPointValid(rp.Trait.rallyPoint)).ToArray();
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!IsRallyPointValid(rp.Trait.rallyPoint)).ToArray();
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if (buildings.Length > 0)
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BotDebug("Bot {0} needs to find rallypoints for {1} buildings.",
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